Aseprite v1.3.18
Aseprite 1.3.18 has landed as the latest stable release, with fixes and features rolled in from the beta line. The update is mostly about hardening day-to-day use: crashes around preferences, sprite switching, backup data, invalid save formats, and selection deletion are all addressed, alongside platform-specific fixes for macOS and Linux.
There are a few workflow improvements worth noting for artists and technical artists. Timeline tags can now be separated into groups, tile previews got an “edges” fix, the crosshair can follow UI scaling, and the power-of-two sheet size UI has been added. Aseprite also now avoids writing aseprite.ini in --batch mode, which matters for automation and build pipelines.
The Lua side got a meaningful bump too, with API version 41, a new Dialog:samerow{} helper, save/beforesave sprite events, and a couple of command-safety fixes. That should help tool builders and pipeline scripts stay cleaner while reducing edge-case crashes during undo and transaction handling.
For teams using Aseprite as part of production rather than just as a drawing app, this is the kind of release that reduces friction more than it changes capabilities. The practical upside is fewer interruptions, better file handling, and a slightly smoother path for custom tooling and batch workflows.
“Aseprite v1.3.18 as the new stable version”
- what
- Aseprite v1.3.18 is now the stable release, with bug fixes, crash fixes, and new features from the beta branch.
- who
- Aseprite / the Aseprite team.
- when
- Released as v1.3.18, following v1.3.18-beta1 and beta2.
- impact
- Pixel-art artists and tool programmers get fewer crashes, better timeline/file handling, and updated Lua scripting support.
Useful stability and workflow improvements for active users.
Follow tools updates
See relevant stories in your personalized news feed.
Discussion