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This is an official announcement from Defold. Information comes directly from the source.

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Defold
Defold Official
· 1 month ago

Defold release 1.13.1

Briefing

Defold 1.13.1 is a substantial engine and tooling update aimed at both rendering workflows and day-to-day iteration. The biggest headline is first-class Light components for ambient, directional, point, and spot lights, with editor-side creation, previewing, and automatic shader binding through a LightBuffer. That makes lighting authoring much more approachable in Defold while still leaving the rendering model flexible for custom pipelines.

The release also extends the morph-target work introduced in 1.13.0 by allowing instanced models to carry per-instance morph weights. That matters for teams pushing lots of animated or deformed copies of the same asset, such as crowds, vegetation, or stylized effects, because it keeps the GPU instancing path intact while varying expression or shape.

On the workflow side, Defold is clearly leaning harder into external tooling and automation. Editor scripts can now build richer non-modal UIs, use tabs, inspect images, query the active editor view, and fetch libraries programmatically. The editor HTTP API adds /ref for live API lookup and /preview for rendering scenes to PNG, while installations.json gives third-party tools a reliable way to find installed editors. Those pieces together make Defold easier to integrate with IDEs, pipelines, validation tools, and AI-assisted workflows.

There are also practical quality-of-life improvements: SDL controller mappings are enabled by default, warm builds are up to 19% faster in large projects, borderless fullscreen is now the default on desktop, HTML5 audio handling is more robust, and an...

“Defold 1.13.1 introduces, among other things: new Light components...”

— Defold · Release highlights
Original source
Read on Defold
At a glance
what
Defold 1.13.1 adds first-class Light components, editor HTTP API endpoints, richer editor scripting, SDL gamepad support, faster warm builds, and morph-target instancing.
who
Defold engine and editor team
when
Defold 1.13.1 is now available
impact
Improves lighting workflows, automation, controller compatibility, and iteration speed for Defold projects
Signal Positive

Major workflow and rendering upgrades with clear practical gains

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