Maintenance release: Godot 3.6.3
Godot 3.6.3 lands as a practical maintenance release for teams still shipping on the 3.x LTS branch. The headline change is platform housekeeping: Android exports have been updated so apps can continue targeting Google Play’s current requirements, and iOS exports now require a minimum of 15.0, matching the newer Xcode baseline.
For mobile teams, this is the kind of update that matters even when the engine itself isn’t changing much. Google Play now requires new apps and updates to target Android 16 (API level 36), so Godot’s Android APIs and compatibility layer were adjusted to keep 3.x projects publishable. On iOS, 32-bit export support is gone, a minimum target export option has been added, and the floor is now iOS 15.0.
Beyond the platform work, the release also folds in a handful of fixes across audio, rendering, GDScript, build tooling, web, and LinuxBSD, plus dependency bumps like mbedTLS and libpng. The release notes call out 16 contributors and 20 fixes, which is a reminder that even a maintenance build can quietly remove friction in production pipelines.
The practical takeaway is straightforward: if you’re already on 3.6.2-stable, this is positioned as a safe and recommended upgrade with no major expected impact, including for more complex projects in production. For studios maintaining long-lived 3.x codebases, it’s mostly about staying shippable on current mobile stores without forcing a migration to Godot 4.
“This is a safe and recommended update for all Godot 3.6.x users.”
- what
- Godot 3.6.3 is a maintenance release for the 3.x LTS line, focused on platform compatibility and bug fixes.
- who
- The Godot Engine project and its contributors shipped the update.
- when
- Released as the new recommended stable 3.x build after 3.6.2-stable.
- impact
- Keeps Godot 3 projects compatible with current Android and iOS publishing requirements, especially for mobile releases.
Keeps 3.x projects shippable on current mobile stores.
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