Flame Engine v1.38.1 Released
Flame Engine v1.38.1 is a patch release, but it carries a few practical fixes that matter for teams shipping on Flutter’s latest stable line. The biggest compatibility item is support for Flutter 3.47, which should keep Flame projects building cleanly as the Flutter ecosystem moves forward.
Input handling also gets attention here. Hit testing now recognizes every input-callback mixin, which should reduce cases where components silently miss pointer interactions because the wrong mixin path was used. That kind of bug can be painful to track down in larger scene graphs or UI-heavy games, so this is a welcome correctness fix.
The other notable change is drag behavior: DragCallbacks now require touch slop before a drag is accepted. In practice, that makes drag recognition less eager and helps avoid accidental drags from tiny pointer movements, bringing Flame’s gesture handling closer to what developers expect on touch devices.
There’s no major API overhaul in this release, but it’s still worth pulling in if your project depends on Flame input, gesture logic, or Flutter 3.47 compatibility. For most teams this should be a straightforward upgrade, with the main benefit being fewer edge-case interaction bugs and less friction when updating the underlying Flutter SDK.
- what
- Flame Engine v1.38.1 was released as a patch update with Flutter 3.47 compatibility and input fixes.
- who
- Flame Engine maintainers on GitHub.
- when
- Released as v1.38.1; exact calendar date not provided in the release notes.
- impact
- Projects using Flame on Flutter 3.47 should build more cleanly, and input/drag handling should behave more predictably.
Small patch, but it fixes compatibility and input bugs developers care about.
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