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GamesIndustry.biz
GamesIndustry.biz
· 2 weeks, 3 days ago • Lewis Packwood

Saber Interactive's chief creative officer says "We've never replaced anybody with AI"

Briefing

GamesIndustry.biz reports Saber Interactive is pushing back on claims that a writer was replaced by ChatGPT during development of Rideshare Stimulator. Chief creative officer Tim Willits framed CEO Matthew Karch’s earlier comments as sarcasm, then stressed that the studio has “never replaced anybody with AI.”

Willits said Saber is testing AI only in narrow areas and not in its main production workflows. He specifically said the company does not use generative AI for code, environments, or textures, and that its other games, including Space Marine, Hellraiser, and Stuntman, do not use it in production.

For Rideshare Stimulator, the Steam disclosure says the main campaign story, characters, and dialogue are written by human writers, while AI tools are used for voice generation and some localization. It also says the optional Free Ride mode includes AI-generated passenger missions and localized dialogue, and the radio stations mix human-made and AI-generated music.

For developers, the practical takeaway is that Saber is treating AI as an experiment rather than a wholesale replacement for creative staff. That makes the game a useful case study for where players may accept AI-assisted content, and where human authorship still matters most.

“We've never replaced anybody with AI. That's crazy.”

— Tim Willits · On Saber Interactive's stance
At a glance
what
Saber Interactive says it has not replaced anyone with AI and is only experimenting with it in limited ways.
who
Chief creative officer Tim Willits, CEO Matthew Karch, and former writer Stella Sacco are central to the dispute.
when
The comments were made at Gamescom; Sacco raised the issue in August.
impact
Developers get a concrete example of AI being used for voice, localization, and optional content rather than core writing.
Signal Mixed

Reassures on jobs, but AI use remains contentious

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Story Timeline (3 sources)

Story covered over 1 day • First reported by GamesIndustry.biz