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Game Developer
Game Developer
1 day, 8 hours ago • Chris Kerr

Bohemia Interactive acquires minority stake in Everwind developer Enjoy Studio

Briefing

Bohemia Interactive has acquired a minority stake in Enjoy Studio, the developer behind Everwind. The deal adds a larger industry partner to the studio’s corner without a full buyout, which usually means more financial backing, publishing leverage, or production support while the team keeps operating with some autonomy.

For Game Developers, the practical takeaway is that minority investments remain a useful middle ground between going fully independent and being absorbed outright. They can help a studio extend runway, reduce risk on a long production, or unlock expertise and distribution channels that would be hard to build alone. The exact terms of the investment haven’t been disclosed.

Everwind is the obvious project to watch here, since backing from an established publisher/developer can affect scope, staffing, and release planning even when the studio stays in control. These deals also tend to signal confidence in a project’s commercial potential, which can matter when a game is still in active development and needs time to mature.

The broader context is a market where external funding is increasingly selective, and partnerships like this can be a practical way to keep ambitious games moving. For teams weighing similar options, the key question is how much support is worth giving up, and how much independence is needed to keep the project on track.

“We want to make the best games we can together.”

— Bohemia Interactive · Statement on the partnership
Original source
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At a glance
what
Bohemia Interactive acquired a minority stake in Enjoy Studio, the developer of Everwind.
who
Bohemia Interactive and Enjoy Studio are the companies involved.
impact
The investment could provide funding and support while leaving the studio independent.
context
Minority stakes are a common way to back ambitious projects without a full acquisition.
Signal Mixed

Positive funding news, but details and terms are undisclosed

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Story Timeline (2 sources)

September 15, 2026
September 16, 2026
Story covered over 1 day • First reported by Game Developer