Game Engine News
The latest Game Engine coverage curated for game developers.
Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …
Godot Engine 3.6.3 is out as a maintenance release for the 3.x line, focused on stability, usability, and bug fixes. It stays compatible with prior 3.6 builds, so teams can …
Godot is gaining traction with developers who want a lightweight, open source engine that stays out of the way. The appeal is practical: faster iteration, a smaller footprint, and fewer …
MonoGame v3.8.5.1 is out, marking a small maintenance release for the cross-platform game framework. The update appears focused on stability and cleanup rather than new features, so teams already on …
Esoterica is a new free, open-source C++ game engine built by Steam developer Bobby Anguelov with renderer work from Kirill Bazhenov. It’s aimed at developers who want a serious, modern …
FNA 26.08 lands as a broad maintenance release with updated FNA3D and FAudio dependencies, plus a long list of accuracy and behavior fixes. The biggest practical changes are tighter XNA …
Unity’s long-promised Unity 7 effort is back on the table after being publicly shelved at last year’s Unite. The project was first framed in September 2024 as a clean break …
MonoGame 3.8.5 lands with a major backend shift: the framework is moving away from a patchwork of C# wrappers toward a single native library. That unlocks new DesktopVK and WindowsDX12 …
MonoGame’s 3.8.5 release is entering its final PR pass, with a new preview due soon. DX12 and Vulkan are now treated as release platforms after extra hardening time, and the …
Bevy 0.19 is out, but this article is thin on specifics beyond confirming a new release of the Rust-based engine. For teams already on Bevy, the main takeaway is that …
MonoGame is targeting a June release for 3.8.5, but Vulkan and DX12 performance work has pushed it close to the finish line. ARM support is already fully available for development …
The interesting takeaway isn’t that Doom is hard to port, it’s that the Neo Geo is a poor fit even though it has a 68000 CPU like the Amiga. Ars …
8BitSkull is formalizing a long-running relationship with Defold by becoming a corporate partner, and the practical upside is engine work that should benefit everyone using Defold. The foundation says it …
MonoGame is using a new Spotlight series to surface games, tools, and libraries built with the framework, with episode 2 now announced and the premiere already live. For teams in …