Board Meeting Minutes - August 2026
MonoGame’s Foundation board met on August 12, 2026 and came away with a fairly clear message: ship 3.8.6 on time, then keep momentum for the December release. That makes the near-term focus less about broad feature churn and more about execution, release discipline, and keeping the project’s public-facing work in shape.
A big part of that effort is tightening contribution quality. The team called out the need for better PRs, and wants new samples to work across all supported platforms, potentially including consoles. The emphasis is on stability first, which is a sensible call for an engine ecosystem where samples often become de facto documentation and reference code for downstream teams.
The Foundation also formalized its near- and long-term roadmap, alongside plans for Open Hours and documentation updates. Vic is scheduled to present a new animation tool during Open Hours, with an updated roadmap attached, which suggests MonoGame is trying to keep tooling, communication, and release planning moving together rather than as separate tracks.
There’s also a practical note for contributors: workloads are being shared more explicitly among Foundation members, and support is being broadened through GitHub, PayPal, Patreon, the MonoGame Store, community participation, and bounties. For developers watching MonoGame as a dependency or platform, the takeaway is that the project is trying to balance volunteer bandwidth with a more predictable release cadence.
“No.1 priority is to ship 3.8.6 on time and the upcoming December release.”
- what
- MonoGame Foundation board meeting focused on contribution strategy, roadmap, near-term priorities, and Open Hours.
- who
- Attendees included Dean Ellis, Simon Jackson, Tom Spilman, Christopher Whitley, and Dominique Louis.
- when
- Meeting took place on August 12, 2026.
- impact
- 3.8.6 and the upcoming December release are the top priorities; samples and PR quality are being tightened.
Clear release focus, but also signs of process and bandwidth pressure.
Discussion