Level Design News
The latest Level Design coverage curated for game developers.
GamesIndustry.biz reports that Control Resonant is landing well critically despite Remedy’s biggest swing yet: a melee-first, open-ended take on Control set in a paranatural Manhattan. Early reviews point to an …
XBox Wire says Hela: Of Mice & Magic will launch on December 1, 2026 and hit Xbox Game Pass on day one. The co-op adventure centers progression on interactive brewing, …
GamesIndustry.biz details how Remedy is rethinking Control Resonant around Manhattan’s open streets, with senior level designer Arhi Makkonen calling it the studio’s biggest world yet. The sequel also shifts to …
GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …
The Coalition is framing Gears of War: E-Day as a city-scale invasion story set in Kalona, where Marcus and Dom witness the Locust attack for the first time. The team …
Golftacular! lands today on Xbox Series X|S, Xbox One, and PC with a design built around “cheating” at mini golf. Both Good Games turned course frustrations into items like Early …
Unreal Engine 5.8 brings a major refresh to City Sample, adding entirely new levels built around recent engine features. The update also folds in PCG and Unreal MCP workflows, giving …
GDC Festival of Gaming spotlights how Obsidian Entertainment is building points of interest for The Outer Worlds 2. Staff area designer Dan Qiao breaks down the process behind POI design, …
Modern Warfare 4 is pushing Multiplayer toward faster, more readable combat by trimming cover, adding new traversal, and building maps around South Korea. Infinity Ward is pairing photogrammetry-driven art with …
Call of Duty: Modern Warfare 4 is leaning hard into multiplayer feel, with a focus on movement, gunplay, modes, and map design. For developers, the interesting part is how the …
Asobo is taking A Plague Tale in a new direction with Resonance: A Plague Tale Legacy, shifting from stealth to combat-heavy action-adventure. The game stars Sophia, is set 15 years …
Frogwares has launched The Sinking City 2 on Xbox Series X|S, pivoting the sequel from open-world detective work toward tighter survival horror. The game keeps investigation as an optional reward …
Kenney.nl has expanded its free CC0 City Kit with a Roads pack aimed at quickly building believable urban layouts. The bundle includes 90 files and has already seen updates for …
Unity details how Oxobox Games built Sente around a data-driven hex board and simultaneous six-player turns. The studio stores every board as a logical model, then uses that same data …
Ars Technica reports that Bethesda has marked Quake’s 30th anniversary with Dawn of the Machine, a new official campaign chapter for the original shooter. Built by MachineGames with id Software, …
A single scene-patching problem in Death of the Reprobate snowballed into a puzzle built around a bucket of pink cow dung. Joe Richardson needed a dead end, then a prop …
Unity details how Mega Cat Studios is rebuilding Backyard Baseball in 3D with readability, worldbuilding, and reactive VFX front and center. The team kept the classic field layouts intact, then …
Text2Villa tackles a hard problem for 3D content pipelines: turning text into multi-room indoor spaces that stay physically plausible. The system combines a hierarchical layout generator with physics-aware scene assembly …
ThinkBLOX is a new VLM-driven pipeline for generating 3D indoor scenes through progressive reasoning instead of one-shot layout planning. It iteratively places and refines objects, aiming to reduce the awkward …
Sucker Punch is highlighting three early-game lessons in Ghost of Yotei: give players a reason to wander, teach the world through play, and front-load the experience with intent. Adriana Martinez’s …