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Tooling News

The latest Tooling coverage curated for game developers.

CuACD: A Fully GPU-Resident Approximate Convex Decomposition

arXiv cs.GR details CuACD, a fully GPU-resident approximate convex decomposition pipeline that turns triangle meshes into convex parts much faster. The authors say it can cut preprocessing from tens of …

Research arXiv cs.GR · 8 hours, 34 minutes ago
TrenchBroom 3D Level Editor

GameFromScratch highlights TrenchBroom, a modern free and open-source 3D level editor for Windows, Mac, and Linux. For teams building Quake-style or BSP-based workflows, it’s a reminder that a mature, cross-platform …

Blog Gamefromscratch · 21 hours, 11 minutes ago
Efficient Geometry Representation Strategies for the Shape Optimization of Profile Extrusion Dies

arXiv cs.GR details an adjoint-based workflow for automating profile extrusion die design, replacing manual trial-and-error with deterministic shape optimization. The method uses non-boundary-conforming geometry representations and a reconstruction step to …

Research arXiv cs.GR · 1 day, 8 hours ago
Stride cli/1.0.3 Released

Stride cli/1.0.3 tightens project setup and opens the door to newer .NET runtimes without waiting for a full engine update. The biggest change is versioned samples and starter content, so …

Tech Stride (GitHub Releases) · 3 days, 17 hours ago
ADLX 2.0: Extending graphics control to AI agents and agentic apps

AMD GPUOpen says ADLX 2.0 adds AI extensions and MCP servers so apps can monitor, manage, and optimize AMD graphics hardware. For game teams, that opens the door to agent-driven …

Official AMD GPUOpen · 1 week, 2 days ago
ggaction: A Grammar of Graphical Actions

A new chart-authoring grammar, ggaction, models the editing process as a chain of actions instead of a finished spec. That makes visualization code easier for humans to read and for …

Research arXiv cs.GR · 1 week, 3 days ago
Unigine 2.22 Released

Unigine 2.22 lands with a strong push on animation tooling, one of the engine’s long-standing weak spots. For teams evaluating engine fit, that matters as much as rendering features: better …

Blog Gamefromscratch · 1 week, 3 days ago
Stride cli/1.0.2 Released

Stride cli/1.0.2 adds opt-in crash reporting and a new `stride crash` command for inspecting saved reports. It also fixes asset-pack installs so `stride new` can pull optional packs immediately after …

Tech Stride (GitHub Releases) · 2 weeks, 3 days ago
ReRoom: Blending Virtual and Physical Contexts for In Situ Room Planning in Mixed Reality

ReRoom uses mixed reality to let users plan a real room at true scale while standing in it. The system keeps a shared layout state anchored to the physical space, …

Research arXiv cs.GR · 3 weeks ago
NVIDIA PAIR Virtual Inference Router Expands Available Compute on Your Local Network

NVIDIA’s PAIR Virtual Inference Router now lets local AI agents tap more compute across a home or studio network. That matters for teams running multiple agent sessions or splitting work …

Official NVIDIA Graphics · 3 weeks ago
Neuro-Symbolic Geometric Abstraction (NeuSOGA): From Observations to Symbolic Mathematical Representations

NeuSOGA turns geometric observations into editable symbolic math, aiming to replace opaque latent encodings with explicit representations. The framework combines topology-guided discovery, Segment Anything-based perception, multi-scale abstraction, and Implicit Area …

Research arXiv cs.GR · 3 weeks, 2 days ago
Reference-free Human-Object Interaction Editing

A new image-editing framework, InteractEdit, tackles human-object interaction changes without needing a reference image. It aims to preserve subject and object identity while swapping the interaction itself, a harder problem …

Research arXiv cs.GR · 1 month ago
A New Type of Adversarial Examples

Researchers have proposed a new class of adversarial examples that keep a model’s answer unchanged while making the input look very different from the original. The work adds negative variants …

Research arXiv cs.GR · 1 month ago
Pinta Graphics Application

Pinta keeps the old Paint.NET-style workflow alive for developers and artists who want a free, lightweight raster editor. Paint.NET went closed-source in 2009, but Pinta preserved the open-source path for …

Blog Gamefromscratch · 1 month ago
Godot adoption is rising: what are devs getting out of the engine?

Godot is gaining traction with developers who want a lightweight, open source engine that stays out of the way. The appeal is practical: faster iteration, a smaller footprint, and fewer …

News Game Developer · 1 month ago
VCS Game Maker – Atari 2600 Game Engine

VCS Game Maker brings modern tooling to Atari 2600 development, joining a growing wave of engines built for retro hardware. For developers, the appeal is obvious: faster iteration, less hand-rolled …

Blog Gamefromscratch · 1 month, 1 week ago
Game Highlight – Cyberix3D

Cyberix3D has rebuilt its browser-based game maker in C++ on Ogre 14.3.1, keeping old user projects compatible while moving the editor and runtime onto a modern cross-platform stack. The same …

Official OGRE 3D · 1 month, 1 week ago
Marmoset Toolbag 5.03 Available Now

Marmoset Toolbag 5.03 is out, bringing a fresh round of fixes and workflow improvements across texturing, rendering, baking, and the UI. For teams using Toolbag in lookdev or asset polish, …

Official Marmoset · 1 month, 1 week ago
Snapshot plots: displaying summary tables as parallel univariate plots with consistent color highlighting

A new visualization format called snapshot plots turns the familiar “Table 1” into parallel univariate charts with consistent color highlighting. The goal is to make group-to-group comparisons faster and clearer, …

Research arXiv cs.GR · 1 month, 3 weeks ago
Functionally Grading the Slicing Process by Compiling Design Intent into Slicer Projects

A new slicer-project compiler turns heterogeneous FFF design intent into native .3MF projects instead of forcing artists and engineers to hand-build region maps. It targets settings meshes, virtual extrusion, and …

Research arXiv cs.GR · 1 month, 3 weeks ago
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