Making Games Is Easy Now. Having Taste Isn’t.
Payne Robinson argues that AI is lowering the barrier to making games, but not the bar for making games people care about. The practical edge for indie teams, he says, …
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Payne Robinson argues that AI is lowering the barrier to making games, but not the bar for making games people care about. The practical edge for indie teams, he says, …
Tim Ruswick says AI is turning game development into a new gold rush, with faster production and lower barriers across design, art, and porting. The practical takeaway for teams is …
Game Developer reports that Bit Reactor has brought back over half of the staff it furloughed ahead of Star Wars Zero Company’s launch. The tactical Star Wars project appears to …
GamesIndustry.biz reports Sega is drawing a hard line between AI-assisted production and creative authorship, saying it will not entrust game creativity to generative tools. The company is still using AI …
Freya Holmér says AI-generated voiceovers in games are still a rough fit for production, especially when performances need nuance, direction, and consistency. The discussion lands on a familiar tradeoff for …
Tim Ruswick argues that “good” is the wrong question for game developers, because quality only matters in the context of a specific audience and goal. The practical takeaway is to …
GamesIndustry.biz says Code Wizards Group has named Catherine Bygrave head of commercial, bringing in a veteran with experience at Activision, Sumo, Gfinity, and Humble Games. The October jobs roundup also …
GamesIndustry.biz argues indie studios need resilience, not just a hit, as layoffs, rising costs, and tougher funding make single-project models fragile. The piece points to multi-project planning, early prototyping, collaboration, …
Game Developer reports that Arc Raiders' breakout success has left Embark struggling to keep pace without burning out its team. Aleksander Grøndal says the studio kept overshooting capacity as millions …
GDC Festival of Gaming shares a new GDC Side Quest clip with Sam Carlisle of XDS Spark, focusing on the practical line between outsourcing and co-development. For studios planning external …
GamesIndustry.biz reports that Bulkhead CEO Joe Brammer has walked back comments that sounded pro-crunch, saying he is “pro hard work” instead. He argues overtime should be rewarded, but says planned …
Game Developer says XDS Spark co-founder Sam Carlisle and GDC Festival of Gaming content marketing manager Beth Elderkin are digging into how co-development is changing. The focus is on how …
GDC Festival of Gaming spotlights co-development as a trust-and-process problem, with Beth Elderkin speaking to XDS Spark co-founder Sam Carlisle on GDC Side Quest. The discussion is aimed at studios …
Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …
Tim Ruswick walks through a decade of abandoned prototypes and the mistakes that kept them from becoming shippable games. The recurring pattern is familiar to experienced devs: chasing novelty, overbuilding …
GamesIndustry.biz argues that AAA budgets are now shaping design as much as production, pushing studios toward safer, more heavily tested games. The concern is that endless focus-group loops and “distracted …
Bungie is reworking Marathon beyond its original extraction-shooter pitch after player feedback pushed the team to rethink both the game and its delivery. The studio says the overhaul will affect …
GamesIndustry.biz reports that Level-5 CEO Akihiro Hino apologized after confirming generative AI was used in a recent digital showcase. The studio says the games themselves are still human-made, but it …
GamesIndustry.biz reports Sega has shelved its Super Game push after deciding the live-service effort was too risky at this stage. The company had pitched the 2021 initiative as an online …
Most of Doom: The Dark Ages' DLC was built in just three or four months, with the team reportedly pushing 60 to 80 hour weeks to ship it. That kind …
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