Skip to main content
GameDev.net gamedev.net

production

130 items across game development

130 results

News

Making Games Is Easy Now. Having Taste Isn’t.

Payne Robinson argues that AI is lowering the barrier to making games, but not the bar for making games people care about. The practical edge for indie teams, he says, …

Payne Robinson ·
ai indie development game design taste production
News

Game Dev Is The New Gold Rush

Tim Ruswick says AI is turning game development into a new gold rush, with faster production and lower barriers across design, art, and porting. The practical takeaway for teams is …

Tim Ruswick ·
ai workflow prototyping indie production
News

on AI generated voiceovers in games

Freya Holmér says AI-generated voiceovers in games are still a rough fit for production, especially when performances need nuance, direction, and consistency. The discussion lands on a familiar tradeoff for …

Freya Holmér ·
ai voiceover audio production
News

Stop Asking If Your Game Is Good

Tim Ruswick argues that “good” is the wrong question for game developers, because quality only matters in the context of a specific audience and goal. The practical takeaway is to …

Tim Ruswick ·
game design game criticism audience fit production marketing
News

How indie studios can survive industry volatility | Opinion

GamesIndustry.biz argues indie studios need resilience, not just a hit, as layoffs, rising costs, and tougher funding make single-project models fragile. The piece points to multi-project planning, early prototyping, collaboration, …

Denis Fedorov ·
indie studio-management funding publishing production +1
News

How to Succeed in Co-Development Clip #1

GDC Festival of Gaming shares a new GDC Side Quest clip with Sam Carlisle of XDS Spark, focusing on the practical line between outsourcing and co-development. For studios planning external …

GDC Festival of Gaming ·
co-development outsourcing production gdc external-development
News

How to Succeed in Co-Development: Sam Carlisle Interview

GDC Festival of Gaming spotlights co-development as a trust-and-process problem, with Beth Elderkin speaking to XDS Spark co-founder Sam Carlisle on GDC Side Quest. The discussion is aimed at studios …

GDC Festival of Gaming ·
co-development external-development production gdc collaboration
News

Why Small Games Take WAY Longer Than You Think

Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …

Tim Ruswick ·
indie steam scope game-design production +1
News

Game Dev Mistakes I Made From Abandoned Prototypes

Tim Ruswick walks through a decade of abandoned prototypes and the mistakes that kept them from becoming shippable games. The recurring pattern is familiar to experienced devs: chasing novelty, overbuilding …

Tim Ruswick ·
prototyping indie game-design scope-creep production
News

Pulling focus: Must AAA pander to the distracted? | Opinion

GamesIndustry.biz argues that AAA budgets are now shaping design as much as production, pushing studios toward safer, more heavily tested games. The concern is that endless focus-group loops and “distracted …

Rob Fahey ·
aaa game-design focus-groups market-research risk-aversion +1
News

Level-5 CEO admits using generative AI in recent showcase

GamesIndustry.biz reports that Level-5 CEO Akihiro Hino apologized after confirming generative AI was used in a recent digital showcase. The studio says the games themselves are still human-made, but it …

Vikki Blake ·
ai level-5 showcase production

Page 1 of 7