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Welcome to Ron.cool

Welcome to Ron.cool I've been building a lot of random things lately, so I decided to put everything I've made into one place. Ron.cool is basically my personal collection of …

Ron_cool ·
indie development game development browser game web development game design +4
Forum Post

Reply in: Game engine audio -- constraints and best practices

The good news than is that SD_mixer already offers the good enough middle ground for everybody involved on the conversation. What audio devs and ambient sound creators will miss and …

TooOld2rock-nRoll ·
Audio game engine 3D programming SDL
Forum Post

Reply in: Game engine audio -- constraints and best practices

Just a footnote on the subject, SDL_mixer 3.0 (because of SDL 3!) is way wayyyyyy different, address much of the difficulties of dealing with that track system and recognizes that …

TooOld2rock-nRoll ·
Audio game engine 3D programming SDL
News

Xorshift Generators: Appendix

Alan Zucconi has published an appendix of maximal triplets for xorshift generators, along with characteristic polynomials and a repository of the data. For engine and tools programmers, it’s a handy …

Alan Zucconi ·
xorshift random-number-generation ai determinism programming
Forum Topic

Game engine audio -- constraints and best practices

I'm trying to integrate SDL_mixer into my game engine. I want to do this to produce feature-complete demos for my portfolio, but I also want to do it in such …

raynmetal ·
Audio game engine 3D programming SDL
News

ls AI Code Actually BAD?

The Cherno argues that AI-generated code is still a risky shortcut for game teams, especially when it lands in core systems or unfamiliar codebases. The practical takeaway is less about …

The Cherno ·
ai code generation programming technical debt
News

How to Use AI for Programming

AI coding assistants are becoming part of the everyday programming workflow, but the real value comes from using them as accelerators, not replacements. The practical win is faster iteration on …

The Cherno ·
ai programming workflow productivity
News

Introducing the NEW 3D Game Engine Series

The Cherno is kicking off a new 3D game engine series, with Hazel as the codebase and Rust training tied into the rollout. For engine programmers, the practical angle is …

The Cherno ·
hazel the cherno rust programming game engine series
News

TIGA: 29% of UK games studios continue to face skill shortages

UK studios are still feeling the talent squeeze: 29% report skill shortages, and programming is the hardest role to hire for. The bigger practical hit is internal overload, with 62% …

Sophie McEvoy ·
hiring uk games industry skills shortage programming training +1
News

Reactive Collections in Unity

ObservableCollections in Unity streamline handling dynamic data, making it easier for developers to manage game states. This video tutorial covers both beginner and advanced examples, showcasing how to implement a …

git-amend ·
unity programming tutorial

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