Reply in: AI or not AI?
I personally wouldn't be ok with either end of the process if you're trying to push the place as AI free. That being said, it would be good for you …
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I personally wouldn't be ok with either end of the process if you're trying to push the place as AI free. That being said, it would be good for you …
For the composers and sound designers I work with, it's a strong NO. They are skilled musicians, amazing composers, and they have access to all the professional tools. They have …
Hey there gamedev community 👋 I am opening my own Sound Effect market place to other sound designers who wish to sell on my plateform, and the question of the …
Hi everyone, My royalty-free music catalog is currently bundled on Humble Bundle as "Big Blast'n Sounds for Game Devs": https://www.humblebundle.com/software/big-blastn-sounds-for-game-devs-software 48 packs, 591 WAV files covering 359 unique themes, plus …
I’ve been testing an audio-driven facial animation workflow for Unity characters. The basic idea is simple: feed in a WAV file or microphone input, then generate synchronized lip sync and …
The good news than is that SD_mixer already offers the good enough middle ground for everybody involved on the conversation. What audio devs and ambient sound creators will miss and …
Funnily enough, I already am on 3 because something I was doing made SDL 2 crash when I migrated from Windows to Linux+Wayland. Good to know that that's set me …
Just a footnote on the subject, SDL_mixer 3.0 (because of SDL 3!) is way wayyyyyy different, address much of the difficulties of dealing with that track system and recognizes that …
This was a very detailed and helpful response, thank you! And yep, I'll definitely be looking into FMOD's documentation next.
I've built a full audio system for my engine and game from the ground up and I can give some insight how things should be structured. Sounds are organized into …
I'm trying to integrate SDL_mixer into my game engine. I want to do this to produce feature-complete demos for my portfolio, but I also want to do it in such …
BG3 Lightning Bolt Sound Redesign Hey there! Wanted to share my redesign of the Lightning Bolt spell from Baldur's Gate 3. When I started this redesign, I tried to figure …
If anyone has any game in need of SFX or soundtracks i'd love to help.
AlasdairAshbyMusic wrote: Is there are set place that fellow composers list their works, thinking along the lines of IMDB for actors and such. Or is it more, I will put …
https://soundcloud.com/raaij2 Let me know what you need
Since when is a portfolio called credits? In my world, credits in the context of games is where you credit others for the work they contributed to the game.
So I am now very privileged to have a couple of credits under my belt. Is there are set place that fellow composers list their works, thinking along the lines …
RmbRT wrote: you need to declare it as extern sf::SoundBuffer m_buffer; and then in one .cpp file, declare it normally without extern. Finally that solution works Thanks for your help …
Hello, Sorry for the delay, RmbRT wrote: You need to launch the .exe file from within the right directory. Let's say you have your Game/ directory, and then Game/build/Debug/game.exe. If …
You need to launch the .exe file from within the right directory. Let's say you have your Game/ directory, and then Game/build/Debug/game.exe. If you launch it from the IDE, it …
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