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Forum Post

Reply in: AI or not AI?

I personally wouldn't be ok with either end of the process if you're trying to push the place as AI free. That being said, it would be good for you …

OhaiSteve ·
AI Audio asset sound effect debate
Forum Post

Reply in: AI or not AI?

For the composers and sound designers I work with, it's a strong NO. They are skilled musicians, amazing composers, and they have access to all the professional tools. They have …

frob ·
AI Audio asset sound effect debate
Forum Topic

AI or not AI?

Hey there gamedev community 👋 I am opening my own Sound Effect market place to other sound designers who wish to sell on my plateform, and the question of the …

Olivier Girardot ·
AI Audio asset sound effect debate
Forum Post

Reply in: Game engine audio -- constraints and best practices

The good news than is that SD_mixer already offers the good enough middle ground for everybody involved on the conversation. What audio devs and ambient sound creators will miss and …

TooOld2rock-nRoll ·
Audio game engine 3D programming SDL
Forum Post

Reply in: Game engine audio -- constraints and best practices

Just a footnote on the subject, SDL_mixer 3.0 (because of SDL 3!) is way wayyyyyy different, address much of the difficulties of dealing with that track system and recognizes that …

TooOld2rock-nRoll ·
Audio game engine 3D programming SDL
Forum Topic

Game engine audio -- constraints and best practices

I'm trying to integrate SDL_mixer into my game engine. I want to do this to produce feature-complete demos for my portfolio, but I also want to do it in such …

raynmetal ·
Audio game engine 3D programming SDL
Blog

BG3 Lightning Bolt Sound Redesign

BG3 Lightning Bolt Sound Redesign Hey there! Wanted to share my redesign of the Lightning Bolt spell from Baldur's Gate 3. When I started this redesign, I tried to figure …

Ellusio ·
sound design gamesfx SFX audio-designer Audio
Forum Post

Reply in: Do you list your credits?

AlasdairAshbyMusic wrote: Is there are set place that fellow composers list their works, thinking along the lines of IMDB for actors and such. Or is it more, I will put …

frob ·
Audio
Forum Topic

I Make video game audio tracks.

https://soundcloud.com/raaij2 Let me know what you need

RAAIJ ·
Audio game studio game IndieGameDev Steam
Forum Post

Reply in: Do you list your credits?

Since when is a portfolio called credits? In my world, credits in the context of games is where you credit others for the work they contributed to the game.

RmbRT ·
Audio
Forum Topic

Do you list your credits?

So I am now very privileged to have a couple of credits under my belt. Is there are set place that fellow composers list their works, thinking along the lines …

AlasdairAshbyMusic ·
Audio
Forum Post

Reply in: Problem with Sounds in SFML 3

RmbRT wrote: you need to declare it as extern sf::SoundBuffer m_buffer; and then in one .cpp file, declare it normally without extern. Finally that solution works Thanks for your help …

snnooze ·
C++ SFML Audio
Forum Post

Reply in: Problem with Sounds in SFML 3

Hello, Sorry for the delay, RmbRT wrote: You need to launch the .exe file from within the right directory. Let's say you have your Game/ directory, and then Game/build/Debug/game.exe. If …

snnooze ·
C++ SFML Audio
Forum Post

Reply in: Problem with Sounds in SFML 3

You need to launch the .exe file from within the right directory. Let's say you have your Game/ directory, and then Game/build/Debug/game.exe. If you launch it from the IDE, it …

RmbRT ·
C++ SFML Audio

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