Deutsche Version Über Nordlicht Interactive (Indie-) Entwickler verdienen mehr als nur gute Ideen. Nordlicht Interactive wurde mit einer einfachen Überzeugung gegründet: Viele großartige Spiele scheitern nicht an fehlender Kreativität, mangelndem …
Hi Zaddo, Are you still on this problem? I've been working in game marketing for a few years. Would love to hear more about your game — what's it about, …
Hi everyone — I’m Andy, the maker of RepostGrid. I built a free browser-based image splitter that can help game developers and artists turn screenshots, key art, or launch graphics …
Hi everyone! We are expanding the team behind Steinvar, an indie Action-Adventure RPG currently in active production in Unreal Engine 5. We are currently looking for two specialists to join …
I'm working furiously to finish the first polished vertical slice of my game. Once that's complete, my first priority is marketing. Creating a Steam Store page and setting up Discord, …
One thing that saved me a ton of headaches was locking down scope super early and testing each system in isolation before stitching things together. I also kept a rough …
I always lock down one clear goal for the vertical slice and cut anything that doesn’t prove the core loop. I also keep art super rough so changes stay cheap.
Let me see what I can add....hum.... This is not isolated to game dev, you will find this mistake EVERY WHERE. First, thinking it's about the idea! The idea is …
No idea about Unity-specific things, but in general, the biggest pitfall of indie game development is bad planning or bad design. When people just start working on it to feel …
I’m building a portrait-mode mobile game combining match-3 combat with stronghold progression/world map systems. I’ve reached the stage where I’m transitioning from pre-production into vertical slice development. For experienced Unity/mobile …
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