Skip to main content
GameDev.net gamedev.net

Marketing

10 items across game development

10 results

Forum Topic

(Indie) developers deserve more than great ideas

Deutsche Version Über Nordlicht Interactive (Indie-) Entwickler verdienen mehr als nur gute Ideen. Nordlicht Interactive wurde mit einer einfachen Überzeugung gegründet: Viele großartige Spiele scheitern nicht an fehlender Kreativität, mangelndem …

nordlichtinteractive ·
indie games indie development community management Marketing Publishing
Forum Post

Reply in: Outsourcing Marketing

Hi Zaddo, Are you still on this problem? I've been working in game marketing for a few years. Would love to hear more about your game — what's it about, …

oneKK ·
Marketing
Forum Topic

Outsourcing Marketing

I'm working furiously to finish the first polished vertical slice of my game. Once that's complete, my first priority is marketing. Creating a Steam Store page and setting up Discord, …

Zaddo ·
Marketing
Forum Post

Reply in: Indie dev mistakes to avoid

One thing that saved me a ton of headaches was locking down scope super early and testing each system in isolation before stitching things together. I also kept a rough …

Arawakeka ·
indie solo-dev Marketing Publishing Steam
Forum Post

Reply in: Indie dev mistakes to avoid

I always lock down one clear goal for the vertical slice and cut anything that doesn’t prove the core loop. I also keep art super rough so changes stay cheap.

Arawakeka ·
indie solo-dev Marketing Publishing Steam
Forum Post

Reply in: Indie dev mistakes to avoid

Let me see what I can add....hum.... This is not isolated to game dev, you will find this mistake EVERY WHERE. First, thinking it's about the idea! The idea is …

TooOld2rock-nRoll ·
indie solo-dev Marketing Publishing Steam
Forum Post

Reply in: Indie dev mistakes to avoid

No idea about Unity-specific things, but in general, the biggest pitfall of indie game development is bad planning or bad design. When people just start working on it to feel …

RmbRT ·
indie solo-dev Marketing Publishing Steam
Forum Topic

Indie dev mistakes to avoid

I’m building a portrait-mode mobile game combining match-3 combat with stronghold progression/world map systems. I’ve reached the stage where I’m transitioning from pre-production into vertical slice development. For experienced Unity/mobile …

TenDogg ·
indie solo-dev Marketing Publishing Steam