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Forum Post

Reply in: I need help with my creature simulation game!

Matt_dev wrote: Interesting problem. I'd probably handle this by letting motives drive utility scores rather than having separate behavior priorities, so behaviors are selected dynamically based on the creature's current …

Unity Source Code ·
Pathfinding AI Behavior simulation C++
Forum Post

Reply in: I need help with my creature simulation game!

Interesting problem. I'd probably handle this by letting motives drive utility scores rather than having separate behavior priorities, so behaviors are selected dynamically based on the creature's current needs. I'd …

Matt_dev ·
Pathfinding AI Behavior simulation C++
Forum Post

Reply in: I need help with my creature simulation game!

Interesting project! One approach that came to mind is separating "motives" from "behaviors" and using the motive scores only to determine priority. Then each behavior could evaluate whether it's actually …

Unity Source Code ·
Pathfinding AI Behavior simulation C++
Forum Post

Reply in: I need help with my creature simulation game!

Quest Machine works very similarly to everything described above. When a quest giver generates a quest, it: Generates a world model - a list of facts about the world, such …

Tony Li ·
Pathfinding AI Behavior simulation C++
Forum Post

Reply in: I need help with my creature simulation game!

I'm actually working on this right now! What you've described is a much more rudimentary system than what I've built. Instead of calling them "motives" like you, I call them …

slayemin ·
Pathfinding AI Behavior simulation C++
Forum Topic

I need help with my creature simulation game!

Some time ago, I started working on NPC creatures for my simulation game. I'm currently focused on refactoring the behavior code to an object-oriented system with automatic sorting based on …

bunabyte ·
Pathfinding AI Behavior simulation C++