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A Little Spooky: Playgama Sandbox Second Challenge

Every good horror story starts long before anything truly scary happens.First, there’s a strange noise in the next room. Then the wind picks up. A door moves on its own …

playgama ·
gamedev AI Challenge webdev webdevelopment +1
Forum Post

Reply in: AI or not AI?

I personally wouldn't be ok with either end of the process if you're trying to push the place as AI free. That being said, it would be good for you …

OhaiSteve ·
AI Audio asset sound effect debate
Forum Post

Reply in: AI or not AI?

For the composers and sound designers I work with, it's a strong NO. They are skilled musicians, amazing composers, and they have access to all the professional tools. They have …

frob ·
AI Audio asset sound effect debate
Forum Topic

AI or not AI?

Hey there gamedev community 👋 I am opening my own Sound Effect market place to other sound designers who wish to sell on my plateform, and the question of the …

Olivier Girardot ·
AI Audio asset sound effect debate
Forum Topic

Help writing a paper

I wrote a paper, with the help of Claude, to describe a useful way to look at time dilation. It all basically boils down to the interruption of a process …

taby ·
C++ AI gravitation kinematics
Forum Post

Reply in: Dead lobby in matchmaking

frob wrote: Eovacius wrote: We have mostly one time spikes in online and then dead silence and what happens because of that? Poor retention Show less That's about marketing. Do …

Eovacius ·
AI Web indie story multiplayer
Forum Post

Reply in: Dead lobby in matchmaking

Eovacius wrote: We have mostly one time spikes in online and then dead silence and what happens because of that? Poor retention That's about marketing. Do more of it. Also, …

frob ·
AI Web indie story multiplayer
Forum Topic

Multiplayer Matchmaking Tips for a New Indie Game?

Hello everyone! I recently launched The4ThMind, a multiplayer social-deduction game where players investigate conversations and vote to identify the AI hiding among them. The game is inspired by the idea …

Eovacius ·
AI Web indie story multiplayer
Forum Topic

[REVSHARE] Protosoul Studios Recruiting for OmegaV: AI Battle Champions

Project Name: OmegaV: AI Battle Champions Role Required: We are currently open to speaking with: Unity Gameplay and Systems Programmers AI Gameplay Programmers 3D Environment Artists and Level Designers 3D …

protosoulstudios ·
Unity gaming roleplayinggames gamedev AI
Forum Post

Reply in: I need help with my creature simulation game!

Matt_dev wrote: Interesting problem. I'd probably handle this by letting motives drive utility scores rather than having separate behavior priorities, so behaviors are selected dynamically based on the creature's current …

Unity Source Code ·
Pathfinding AI Behavior simulation C++

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