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What If Tokyo Ghoul Was a Persistent Open-World MMO?

This is not a recruitment post. I just want to share a free game concept that any interested developer can discuss or experiment with.What If Tokyo Ghoul Was a Real …

Need4Wind ·
game design MMO Sandbox Open World Tokyo Ghoul
Blog

Survival mechanics [GEARFALL DEVLOG #2]

Hello guys!! This is what changed since DEVLOG #1: Content: Reworked character model Added First-Person Arm model. Added Punch and Idle(with item variations.) animations to FP Arm model. Reworked inventory …

AcidIce ·
Unity Community survival Roguelike indie +3
Blog

DEVLOG pre-alpha #1.0

Hello guys!! This is what changed since DEVLOG #0.5(main account post): Reworked inventory system Added block-break system - you need to break the block before collecting Added sound effects when …

AcidIce ·
Unity commuity factory Roguelike survival +2
Blog

Gearfall DEVLOG #0.5

Hello guys!! This is my first devlog of my upcoming game - "Gearfall"! Inspired by Factorio and Muck, the game will feature elements such as waves of enemies appearing. For …

AcidIce ·
Unity devlog survival tower defense Sandbox +6