What If Tokyo Ghoul Was a Persistent Open-World MMO?
This is not a recruitment post. I just want to share a free game concept that any interested developer can discuss or experiment with.What If Tokyo Ghoul Was a Real …
10 items across game development
10 results
This is not a recruitment post. I just want to share a free game concept that any interested developer can discuss or experiment with.What If Tokyo Ghoul Was a Real …
Yeah that's why I've created bots. I know it sounds bad, but they behave like real players. Each player has 3 bots created close to his starting location. They have …
This is an interesting concept. Combining location-based gameplay with MMO strategy has a lot of potential, especially if exploration and territory control feel rewarding. One thing I'd consider is how …
Thank you man!!
Welcome, Mike! It's great to have another Unity and Unreal developer in the community. Your experience across gameplay programming, AI, multiplayer, and optimization sounds interesting. I mainly focus on Unity …
Hi everyone! I'm Mike, a game developer and founder of Mike_Studio. I primarily work with Unreal Engine and Unity, focusing on gameplay programming, multiplayer systems, AI, UI/UX, optimization, and technical …
Hi everyone! I've been working on a hobby project called Terraclast, a location-based MMO inspired by games like Travian, but with a post-apocalyptic strategy focus. The idea is simple: 🌍 …
HillHouseGameDevs wrote: Not really my kind of game but i thought i would give it a bash. Ran a bit slow and laggy for me but that could be my …
Not really my kind of game but i thought i would give it a bash. Ran a bit slow and laggy for me but that could be my pc and …
Hi GameDev.net — I’m one of the developers of Realm of Echoes, a real-time 3D fantasy MMORPG that runs directly in the browser. Play the current build (no download; guest …
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more