Skip to main content
GameDev.net gamedev.net

MMO

10 items across game development

10 results

Forum Topic

What If Tokyo Ghoul Was a Persistent Open-World MMO?

This is not a recruitment post. I just want to share a free game concept that any interested developer can discuss or experiment with.What If Tokyo Ghoul Was a Real …

Need4Wind ·
game design MMO Sandbox Open World Tokyo Ghoul
Forum Post

Reply in: Terraclast: GPS MMO mobile strategy game

Yeah that's why I've created bots. I know it sounds bad, but they behave like real players. Each player has 3 bots created close to his starting location. They have …

zedna ·
react native Mobile indie MMO game
Forum Post

Reply in: Terraclast: GPS MMO mobile strategy game

This is an interesting concept. Combining location-based gameplay with MMO strategy has a lot of potential, especially if exploration and territory control feel rewarding. One thing I'd consider is how …

Unity Source Code ·
react native Mobile indie MMO game
Forum Post

Reply in: Unreal Engine & Unity Game Developer

Welcome, Mike! It's great to have another Unity and Unreal developer in the community. Your experience across gameplay programming, AI, multiplayer, and optimization sounds interesting. I mainly focus on Unity …

Unity Source Code ·
unreal-engine Unity Mobile indie MMO
Forum Topic

Unreal Engine & Unity Game Developer

Hi everyone! I'm Mike, a game developer and founder of Mike_Studio. I primarily work with Unreal Engine and Unity, focusing on gameplay programming, multiplayer systems, AI, UI/UX, optimization, and technical …

Mike_studiopro ·
unreal-engine Unity Mobile indie MMO
Forum Topic

Terraclast: GPS MMO mobile strategy game

Hi everyone! I've been working on a hobby project called Terraclast, a location-based MMO inspired by games like Travian, but with a post-apocalyptic strategy focus. The idea is simple: 🌍 …

zedna ·
react native Mobile indie MMO game