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Debugging

17 items across game development

17 results

News

When errors lie to you #gamedev #indiegame #indiegamedev

Tim Ruswick flags a familiar indie-dev trap: error messages that point you in the wrong direction. For experienced teams, the real cost is wasted debugging time, not just annoyance. The …

Tim Ruswick ·
debugging error messages indie diagnostics
News

Developers said…2026 Shader Ecosystem Survey Results

Khronos released its 2026 shader ecosystem survey, and debugging is still the biggest pain point for graphics teams. More than 400 developers said shader profiling and cross-platform porting remain...

jphilips (jeff@khronosgroup.org) ·
khronos shaders graphics programming debugging profiling
News

How Bandit Trap Built Physics-Driven 3v1 Multiplayer with Photon Quantum

Picomy built Bandit Trap’s 3v1 chaos on Photon Quantum to keep a physics-heavy, asymmetrical game fair and responsive online. Deterministic simulation let a tiny team ship destructible rooms, water...

Dennis Heinrichs ·
multiplayer unity photon quantum deterministic simulation asymmetrical gameplay
News

Vis4GS: A Visual Analytic Tool for 3D Gaussian Splatting Reconstruction

A new visual analytics tool is tackling one of 3D Gaussian Splatting’s biggest pain points: understanding why reconstruction artifacts appear. Vis4GS links blur and needle-like defects to...

Kai-Yuan Lin, Aryabima Mandala Putra, Jui-Chi Lee, Shih-Hsuan Hung ·
3d gaussian splatting graphics visual analytics debugging reconstruction
News

LunarG at SIGGRAPH 2026

LunarG used SIGGRAPH 2026 to push two practical Vulkan debugging topics: GFXReconstruct for capture/replay profiling and descriptor heap debugging in the Vulkan Validation Layers. For teams shipping...

Randi Rost ·
vulkan siggraph lunarg debugging profiling
News

Replay

Box2D now has a replay system built to capture a live simulation, including world state, API calls, queries, and step data, so bugs can be reproduced without a user’s full …

Box2D ·
box2d physics debugging replay determinism
News

The 47-tab problem: How Unity devs find answers mid-build

Unity is pushing an in-Editor AI workflow to cut down the “47-tab problem” that hits developers when a fix is almost right but wrong for their version, pipeline, or scene. …

Unity ·
unity ai debugging context-switching navmesh
News

Unity AI Open Beta: How to get started with MCP

Unity’s AI Open Beta now lets developers connect MCP-compatible agents like Claude Code, Cursor, Windsurf, and Copilot directly to a live Unity project. That means an IDE-side assistant can inspect...

Unity ·
unity ai editor workflow debugging open beta
News

Tools to tell if your game is broken

AI is being used here less to make games and more to catch the stuff teams usually find too late: late-game bugs, frame-rate drops, certification issues, and messy performance regressions. …

Lewis Packwood ·
ai tools performance analysis unreal automation certification
News

How to Use Vulkan Debug Printf

Vulkan's Debug Printf feature allows developers to insert printf statements directly into shaders, enhancing real-time debugging capabilities. This is particularly beneficial for graphics programmers...

Randi Rost ·
vulkan debugging shaders renderdoc
News

GraphTracer: Graph-Guided Failure Tracing in LLM Agents for Robust Multi-Turn Deep Search

GraphTracer introduces a significant advancement in failure tracing for multi-agent systems, achieving up to 18.18% higher attribution accuracy. This is particularly relevant for programmers working...

Heng Zhang, Yuling Shi, Xiaodong Gu, Haochen You, Zijian Zhang, Lubin Gan, Yilei Yuan, Jin Huang ·
graphtracer multi-agent systems debugging failure tracing
News

GameMaker 2024.14 Is Here!

GameMaker 2024.14 has launched, introducing new features alongside crucial bug fixes and performance enhancements. This update is essential for developers seeking improved stability and functionality...

GameMaker ·
gamemaker performance optimization debugging testing
News

Mastering GFXReconstruct: Part 2

GFXReconstruct is now easier to set up for Vulkan and DirectX 12, streamlining the debugging process for graphics developers. This guide focuses on installation and configuration on Windows and...

Randi Rost ·
gfxreconstruct graphics vulkan directx 12 debugging
Tutorial

Debugging - Follow The Data

Introduction Everyone looks for quick answers. It's human nature. Here on gamedev, programmers all-too-often attempt to fix problems they encounter with their applications by posting several (or even...

Buckeye ·
Debugging data-driven