When errors lie to you #gamedev #indiegame #indiegamedev
Tim Ruswick flags a familiar indie-dev trap: error messages that point you in the wrong direction. For experienced teams, the real cost is wasted debugging time, not just annoyance. The …
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Tim Ruswick flags a familiar indie-dev trap: error messages that point you in the wrong direction. For experienced teams, the real cost is wasted debugging time, not just annoyance. The …
Khronos released its 2026 shader ecosystem survey, and debugging is still the biggest pain point for graphics teams. More than 400 developers said shader profiling and cross-platform porting remain...
Picomy built Bandit Trap’s 3v1 chaos on Photon Quantum to keep a physics-heavy, asymmetrical game fair and responsive online. Deterministic simulation let a tiny team ship destructible rooms, water...
A new visual analytics tool is tackling one of 3D Gaussian Splatting’s biggest pain points: understanding why reconstruction artifacts appear. Vis4GS links blur and needle-like defects to...
LunarG used SIGGRAPH 2026 to push two practical Vulkan debugging topics: GFXReconstruct for capture/replay profiling and descriptor heap debugging in the Vulkan Validation Layers. For teams shipping...
Box2D now has a replay system built to capture a live simulation, including world state, API calls, queries, and step data, so bugs can be reproduced without a user’s full …
Unity is pushing an in-Editor AI workflow to cut down the “47-tab problem” that hits developers when a fix is almost right but wrong for their version, pipeline, or scene. …
Unity’s AI Open Beta now lets developers connect MCP-compatible agents like Claude Code, Cursor, Windsurf, and Copilot directly to a live Unity project. That means an IDE-side assistant can inspect...
AI is being used here less to make games and more to catch the stuff teams usually find too late: late-game bugs, frame-rate drops, certification issues, and messy performance regressions. …
Vulkan's Debug Printf feature allows developers to insert printf statements directly into shaders, enhancing real-time debugging capabilities. This is particularly beneficial for graphics programmers...
GraphTracer introduces a significant advancement in failure tracing for multi-agent systems, achieving up to 18.18% higher attribution accuracy. This is particularly relevant for programmers working...
AMD clarifies that its recent driver update for Radeon GPUs won't end support for the RX 5000 and 6000 series. Despite moving these older architectures to "maintenance mode," developers can …
The AMD Radeon Developer Tool Suite has been updated to include new GPU support and significant enhancements to RGP. This upgrade equips developers with improved tools for profiling and optimizing...
GameMaker 2024.14 has launched, introducing new features alongside crucial bug fixes and performance enhancements. This update is essential for developers seeking improved stability and functionality...
GFXReconstruct is now easier to set up for Vulkan and DirectX 12, streamlining the debugging process for graphics developers. This guide focuses on installation and configuration on Windows and...
Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the...
Introduction Everyone looks for quick answers. It's human nature. Here on gamedev, programmers all-too-often attempt to fix problems they encounter with their applications by posting several (or even...
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