Xorshift Generators: Appendix
Alan Zucconi has published an appendix of maximal triplets for xorshift generators, along with characteristic polynomials and a repository of the data. For engine and tools programmers, it’s a handy …
5 items across game development
5 results
Alan Zucconi has published an appendix of maximal triplets for xorshift generators, along with characteristic polynomials and a repository of the data. For engine and tools programmers, it’s a handy …
Xorshift generators are getting fresh attention as a practical, lightweight option for pseudorandom number generation in games. The focus is on how these fast bitwise algorithms work, where they fit …
Catlike Coding Unity details a Hex Map 5.4.0 refactor that prepares map generation for Burst by introducing an experimental path and shared settings. The big catch is determinism: Mono and …
Box3D is now open source on GitHub: a 3D physics engine built as a Box2D-style fork for games that need custom collision, CCD, multithreading hooks, and deterministic large-world simulation. It …
Box2D now has a replay system built to capture a live simulation, including world state, API calls, queries, and step data, so bugs can be reproduced without a user’s full …
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more