Designing touch combat without overloading the player
ROADFORGE started with a control problem that appears simple on paper: a tank needs to move, steer, aim, fire, use special weapons and respond to threats. On a phone, those …
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ROADFORGE started with a control problem that appears simple on paper: a tank needs to move, steer, aim, fire, use special weapons and respond to threats. On a phone, those …
Hi everyone, I’ve just released eCPM Bazaar on Google Play. I built it around a problem that comes up often with small mobile games and apps: revenue changes, several metrics …
Quick update for anyone who tried this: CYDI isn't solo-only any more. 2 Players — two people share one device and take turns on the same shape. Neither drawing is …
Unity game lagging on mobile? Learn five proven fixes to reduce stuttering, improve performance, optimize memory, draw calls, textures, garbage collection, and deliver smoother gameplay on Android and iOS. You …
Hi everyone, I've been working on a small Android game called CYDI - Can You Draw It?, and it's now on Google Play for free. The idea is simple: the …
Hi, I’m the developer of StickFly: Co-op & Versus. I wanted to recreate the immediate shared-keyboard chaos of old physics stickman games on a phone: two people sit together and …
After months of planning, development, testing, and iteration, Arrow Master: Shape Maze is now live on Google Play. The goal from the beginning was to build a puzzle game that's …
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