Devlog #1 — My first game is on Google Play
Hi GameDev.net! I am starting a development log for Abyss Survivor: Cyber Rogue, my first game, which is available on Android through Google Play. I work as an ESB / …
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Hi GameDev.net! I am starting a development log for Abyss Survivor: Cyber Rogue, my first game, which is available on Android through Google Play. I work as an ESB / …
How a cast of coffee-shop visitors became a network of friendships, rivalries, romance, and secrets. About six months ago, both of us lost our jobs.We are artists, and we have …
Void Runner — Development Update Hey everyone! 👋 I’ve been continuing work on Void Runner, and I wanted to share a small update on the project. The goal is to …
I asked AI to “review” my videogame FiveBlocksFall by analyzing docs, screenshots, and online info — not by actually playing.The result was surprisingly detailed, with a few mistakes and even …
We're Playgama and we think web game distribution was broken (till we came) As you know, publishing a web game can be a mess.You build something cool, then spend the …
I think having an optional mode that plays entirely differently (the rhythm kind of thing) is bad design. It waters down your game's personality. Do what you intend to do, …
Hi everyone, I'm Benoit from Studio Gravenoire, a small self-funded French indie studio of three people. We are currently working on Astralis: Dawnblades, a heroic fantasy tactical RPG for PC, …
This article was originally published on GameDevDigest.com Enjoy! Unity Design Patterns - Interactive guide to design patterns in Unity and C#.unitydesignpatterns.com Unity AI Assistant review: not ready for real work …
Tim Ruswick highlights essential planning tools that can significantly streamline workflows for indie developers. These tools not only enhance collaboration but also help teams stay organized and focused on their …
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