What three months of networking has taught me about the industry
This is a follow-up to my last entry ( Fighting the Status quo that's killing my start-up ), which to be earnest, hoped that it would turn out to be …
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This is a follow-up to my last entry ( Fighting the Status quo that's killing my start-up ), which to be earnest, hoped that it would turn out to be …
When the possibility of making an ARPG came to be (aka. FLD), from start to finish (as a solo developer), I've had this idea of using semi-random generated maps (massive …
Dear All, Hope this letter finds you well. I have been climbing this ever-towering mountain with nothing, just my bear hands for years and years. Slowly, but surely, the goal …
Had somewhat high hopes to what will happen afterwards I left my other project ( EOTH ) behind (due to IRL issues), despite the fact that everything was still highly …
The past week or so, I've been continuing to push forward with updates to this prototype, in hopes that I'd be able to catch the imagination of some, and perhaps …
Fixed up the game, in preparation for one of the most anticipated features (I'd wish to see in the full version): The introduction of dynamic shadows. This was a small, …
An attempt was made to kill a Boss: While the kick-starting campaign rages for FLD ( linked here ), I've decided to make some additional changes to the demo: …
A lot has happened since my last blog entry–which was more than two months ago–and considerable changes occurred–both the good and bad kind. I'll go through all of them in …
Failing the industry Before reading on, please have a look at this short (2 min) video (in case you missed my previous entry), just so we're on the same …
The long road to success Well . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of …
REBUILDING THE ENTIRE SYSTEM THAT'S FUN & EASY TO USE If you want something to work, you'd better make it yourself! At least that's how things usually turn out . …
In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw In the spirit of continuation (from last entry) In this stage of development, I wanted to prototype how the …
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