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diablo2

12 items across game development

12 results

Blog

In pursuit of optimization (hexagon grids)

When the possibility of making an ARPG came to be (aka. FLD), from start to finish (as a solo developer), I've had this idea of using semi-random generated maps (massive …

theaaronstory ·
Roguelike unrealengine diablo2
Blog

The reality of things & small updates

Had somewhat high hopes to what will happen afterwards I left my other project ( EOTH ) behind (due to IRL issues), despite the fact that everything was still highly …

theaaronstory ·
unrealengine diablo2 start-up
Blog

Dynamic shadows | FLD v2.1.4

Fixed up the game, in preparation for one of the most anticipated features (I'd wish to see in the full version): The introduction of dynamic shadows. This was a small, …

theaaronstory ·
diablo2 Roguelike unrealengine
Blog

FLD v2.1.3 update and gameplay

An attempt was made to kill a Boss:   While the kick-starting campaign rages for FLD ( linked here ), I've decided to make some additional changes to the demo: …

theaaronstory ·
indie rpg diablo2
Blog

Super-light & super-fast pathfinding

The long road to success Well . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of …

theaaronstory ·
Pathfinding Unreal Pathtracing dungeoncrawler dnd
Blog

From ground up + Test footage #Momstest

REBUILDING THE ENTIRE SYSTEM THAT'S FUN & EASY TO USE If you want something to work, you'd better make it yourself! At least that's how things usually turn out . …

theaaronstory ·
Gameplay Unreal Concept UE4 rpg
Blog

Concepts of basic navigation and explanatory video!

In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw In the spirit of continuation (from last entry) In this stage of development, I wanted to prototype how the …

theaaronstory ·
Unreal Concept Character UE4 dark