Survival mechanics [GEARFALL DEVLOG #2]
Hello guys!! This is what changed since DEVLOG #1: Content: Reworked character model Added First-Person Arm model. Added Punch and Idle(with item variations.) animations to FP Arm model. Reworked inventory …
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Hello guys!! This is what changed since DEVLOG #1: Content: Reworked character model Added First-Person Arm model. Added Punch and Idle(with item variations.) animations to FP Arm model. Reworked inventory …
Hello guys!! This is what changed since DEVLOG #0.5(main account post): Reworked inventory system Added block-break system - you need to break the block before collecting Added sound effects when …
So, I cheated a little. As mentioned in one of the previous posts I was going to switch over to game creator 2 inside unity to help streamline the process. …
Hello!I have some news that I thought I'd never be able to give: PITVYPR is out! Well, it's out in Alpha. But, that's a fantastic milestone for me, as someone …
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