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Blog

DevBlog Post #3 (More Art Stuff) -- December 2nd, 2017

Hello Interwebs, November has come and gone, time for another update!   New Level Artwork Created a bunch of new level artwork this month, here’s some of it.   Green …

Quantum Duck ·
level design art design enemy design platformer metroidvania
Blog

Devlog #11 (Blast ‘Em) -- August 5th, 2018

Hey Cadets, Hope you northern hemisphere folk are having a good summer. Here’s another monthly update on Raygun Gadabout. Hope you like it!     New Enemy This is a …

Quantum Duck ·
enemy design game design Gameplay mechanics
Blog

Devlog #29 -- February 2, 2020

Hello Space Cadets, I hope January treated you well. Let’s take a quick look at what is new in Raygun Gadabout. Mechanics Introduced a Shield Break mechanic to the game. …

Quantum Duck ·
game design enemy design mechanics Gameplay artwork