Echo Weaver: Building a time-loop metroidbrainia in Unity 6
Unity details how Moonlight Kids built Echo Weaver, a time-loop metroidbrainia launching today on PC and consoles. The team uses Unity 6 to stream an open world with no loading …
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Unity details how Moonlight Kids built Echo Weaver, a time-loop metroidbrainia launching today on PC and consoles. The team uses Unity 6 to stream an open world with no loading …
XBox Wire says STAR WARS: Galactic Racer is out now on Xbox Series X|S, built around runs-based racing where crashes carry real consequences. Fuse Games leans on a wreck-out system, …
Tim Ruswick argues that “good” is the wrong question for game developers, because quality only matters in the context of a specific audience and goal. The practical takeaway is to …
XBox Wire says The Elder Scrolls Online is kicking off the High Seas of Tamriel event, sending players after sunken treasure across the game’s waters. For developers, it’s another reminder …
Game Developer reports that Control Resonant director Kyle Rowley is pushing back on excessive “yellow paint” in level design. His argument is that players should feel ownership over what to …
Tim Ruswick lays out six design pillars that can make a game feel better almost immediately, especially for teams still finding their footing. The focus is less on content volume …
Hi everyone! I have an interesting game concept I'd like to share. The concept: An open-world life simulator for Android where NPCs are powered by an AI model running directly …
Tim Ruswick is pushing a simple reminder: make games for fun first. The message lands as a counterweight to constant talk about monetization, wishlists, and market fit. For teams and …
XBox Wire details Minecraft Dungeons II, out September 29 on Xbox Series X|S, PC, cloud, and other platforms. Mojang says the sequel adds jumping, a fully connected world, fast travel, …
XBox Wire says Hela: Of Mice & Magic will launch day one on Xbox Game Pass on December 1, 2026, and it’s using brewing as more than a menu-driven crafting …
Everybody always says: keep it small. Keep it simple. Don't overscope. Let your game do one or two things. Only. And at first, I thought: yeah. That makes sense. Don't …
GamesIndustry.biz details how Remedy is rethinking Control Resonant around Manhattan’s open streets, with senior level designer Arhi Makkonen calling it the studio’s biggest world yet. The sequel also shifts to …
Game Developer reports that Shinji Mikami will be inducted into the AIAS Hall of Fame at the 2026 DICE Awards. Goichi Suda will present the honor to the Resident Evil …
XBox Wire says Fallout 76 is bringing back the Slasher, giving players another chance to lean into a brutal melee-focused build. For teams watching live-service tuning, it’s a reminder that …
Bungie is reworking Marathon beyond its original extraction-shooter pitch after player feedback pushed the team to rethink both the game and its delivery. The studio says the overhaul will affect …
GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …
Payne Robinson argues indie games need a punk movement again: smaller, louder, and less polished on purpose. The call is tied to his own projects, including Medium Rare and Execute, …
GamesIndustry.biz reports that Dlala Studios has landed Bob Mortimer as a voice performer in Murals after a late-night “what’s the harm in asking?” outreach gamble. The studio is also betting …
Riot Games is openly weighing premium, finite releases alongside its live-service portfolio. Co-founder Marc Merrill said not every game needs to be “infinite,” signaling a broader product mix beyond long-running …
GDC Festival of Gaming is highlighting how Ghost of Yōtei was designed to hook players in its first hour, with a focus on giving the open world meaningful reasons to …
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