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level design

26 items across game development

26 results

News

Control Resonant director lays out case for avoiding excessive 'yellow paint'

Game Developer reports that Control Resonant director Kyle Rowley is pushing back on excessive “yellow paint” in level design. His argument is that players should feel ownership over what to …

Bryant Francis ·
level design game design player agency visual guidance environmental storytelling
News

Control Resonant | Critical Consensus

GamesIndustry.biz reports that Control Resonant is landing well critically despite Remedy’s biggest swing yet: a melee-first, open-ended take on Control set in a paranatural Manhattan. Early reviews point to an …

Sophie McEvoy ·
remedy entertainment control resonant metacritic action game open world +1
News

Open vs Linear | Setting the Stakes Early On in The Outer Worlds 2

GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …

GDC Festival of Gaming ·
the outer worlds 2 gdc game design level design open world +1
News

City Sample gets a major update with PCG and Unreal MCP workflows

Unreal Engine 5.8 brings a major refresh to City Sample, adding entirely new levels built around recent engine features. The update also folds in PCG and Unreal MCP workflows, giving …

Unreal Engine ·
ai unreal engine 58 city sample unreal mcp worldbuilding +1
News

Designing POIs (Points of Interest) for 'The Outer Worlds 2' Clip #1

GDC Festival of Gaming spotlights how Obsidian Entertainment is building points of interest for The Outer Worlds 2. Staff area designer Dan Qiao breaks down the process behind POI design, …

GDC Festival of Gaming ·
gdc obsidian entertainment the outer worlds 2 level design world design +1
News

Call of Duty: Modern Warfare 4 – Inside the Maps and Movement of Multiplayer

Modern Warfare 4 is pushing Multiplayer toward faster, more readable combat by trimming cover, adding new traversal, and building maps around South Korea. Infinity Ward is pairing photogrammetry-driven art with …

Mike Nelson, XBOX Wire Editor ·
multiplayer call of duty modern warfare 4 level design movement +1
News

Modern Warfare 4 Multiplayer: Movement, Gunplay, Modes, & Maps

Call of Duty: Modern Warfare 4 is leaning hard into multiplayer feel, with a focus on movement, gunplay, modes, and map design. For developers, the interesting part is how the …

Mike Nelson, XBOX Wire Editor ·
call of duty modern warfare 4 multiplayer gameplay tuning level design +1
News

City Kit (Roads)

Kenney.nl has expanded its free CC0 City Kit with a Roads pack aimed at quickly building believable urban layouts. The bundle includes 90 files and has already seen updates for …

Kenney.nl ·
kenneynl asset pack city kit roads level design +1
Tutorial

Designing Horror Games Inspired by Real-Life Experiences

Learn how real-life experiences can inspire more authentic horror stories, stronger emotional connections, and memorable gameplay. This article explores practical techniques for transforming everyday events into immersive horror game experiences …

huseyin_onur ·
horror games game design storytelling narrative design indie games +7
News

Meaningful Reasons to Wander - Ghost of Yotei Clip #1

Sucker Punch is highlighting three early-game lessons in Ghost of Yotei: give players a reason to wander, teach the world through play, and front-load the experience with intent. Adriana Martinez’s …

GDC Festival of Gaming ·
ghost of yotei sucker punch gdc open-world design player onboarding +1
News

Modular Cave Kit

Kenney.nl has added a Modular Cave Kit to its 3D asset lineup, giving developers a ready-made set of cave pieces for building underground spaces faster. The pack includes 40 files …

Kenney.nl ·
kenneynl asset pack modular art environment art cave +1

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