Dynamically Repositioned UI, now in ToyMaker
I thought making simple resizable UI layouts for ToyMaker would be easy, after implementing 3D graphics and physics. Apparently not.Here's what I've been working on the past week or two. …
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I thought making simple resizable UI layouts for ToyMaker would be easy, after implementing 3D graphics and physics. Apparently not.Here's what I've been working on the past week or two. …
The good news than is that SD_mixer already offers the good enough middle ground for everybody involved on the conversation. What audio devs and ambient sound creators will miss and …
Funnily enough, I already am on 3 because something I was doing made SDL 2 crash when I migrated from Windows to Linux+Wayland. Good to know that that's set me …
Just a footnote on the subject, SDL_mixer 3.0 (because of SDL 3!) is way wayyyyyy different, address much of the difficulties of dealing with that track system and recognizes that …
This was a very detailed and helpful response, thank you! And yep, I'll definitely be looking into FMOD's documentation next.
I've built a full audio system for my engine and game from the ground up and I can give some insight how things should be structured. Sounds are organized into …
I'm trying to integrate SDL_mixer into my game engine. I want to do this to produce feature-complete demos for my portfolio, but I also want to do it in such …
Drag[en]gine 1.33 Release Download Drag[en]gine 1.33 This release contains the following main additions besides other improvements and fixes: OpenGL: Improved screen space reflections with HiZ refinement and quality control parameter. …
Greetings, Stich Development Library is a general purpose library wherein high performance computing is a primary concern; cache lines and locality are a huge concern, as with design optimization and …
Welcome to Scrut.Hut Blog Scrut.Hut Homebrew is a high-performance game engine that is well designed, scalability, and extremely flexibility. Built from the ground up around dynamic object composition, event-driven systems, …
So far weve only been using a cube and thats not very exciting is it. We probably want to expand beyond this cube if we want to make more impressive …
Greetings, I invite everyone to Scrut.Hut Game Studio Website and has a project page here Scrut.Hut Homebrew. I love to develop, and have handcrafted a vertically layered game engine called …
I'm looking for a small team to help develop Safety First (working title), an original mascot horror game in Unreal Engine 5 inspired by games like Poppy Playtime and Five …
Light Casters: So lets maek some different light sources, different types of light behave differently. Some lightsources are super far away but super bright whilst some are close but weaker. …
Materials:Were talking about materials in this chapter. So essentially a material is a collection of data that determines how light should bounce of a given object. It makes sense that …
Freedom Engine 🔥 is a next-generation game engine focused on modern visuals, real-time rendering, advanced editor systems, and high-performance tools built for the future of game development ⚡ 🎥 https://www.youtube.com/watch?v=p1X5zbaAypk
So color:Color is light that bounces from an object right into your eyeballs. The object absorbs some rays and then what bounces of is the color you see in your …
So here were using GLM for our vector math, I am not going to go into detail around vector math nor how this works because honestly I can not explain …
Hi this is my previous Learning OpenGL devlog that I am now posting here on this website! Theres probably numerous innaccuracies but hey, its a start. The series is already …
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