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Blog

Dynamically Repositioned UI, now in ToyMaker

I thought making simple resizable UI layouts for ToyMaker would be easy, after implementing 3D graphics and physics. Apparently not.Here's what I've been working on the past week or two. …

raynmetal ·
ui game engine OpenGL SDL C++
Forum Post

Reply in: Game engine audio -- constraints and best practices

The good news than is that SD_mixer already offers the good enough middle ground for everybody involved on the conversation. What audio devs and ambient sound creators will miss and …

TooOld2rock-nRoll ·
Audio game engine 3D programming SDL
Forum Post

Reply in: Game engine audio -- constraints and best practices

Just a footnote on the subject, SDL_mixer 3.0 (because of SDL 3!) is way wayyyyyy different, address much of the difficulties of dealing with that track system and recognizes that …

TooOld2rock-nRoll ·
Audio game engine 3D programming SDL
Forum Topic

Game engine audio -- constraints and best practices

I'm trying to integrate SDL_mixer into my game engine. I want to do this to produce feature-complete demos for my portfolio, but I also want to do it in such …

raynmetal ·
Audio game engine 3D programming SDL
Blog

Drag[en]gine 1.33 and DEMoCap 0.9 Released

Drag[en]gine 1.33 Release Download Drag[en]gine 1.33 This release contains the following main additions besides other improvements and fixes: OpenGL: Improved screen space reflections with HiZ refinement and quality control parameter. …

RPTD ·
game engine game dev tools indie game dev release Animation +1
Blog

Scrut.Hut is working on Stich Development Library

Greetings, Stich Development Library is a general purpose library wherein high performance computing is a primary concern; cache lines and locality are a huge concern, as with design optimization and …

scrut.hut ·
game engine Scrut.Hut Dynamic extendable facilities
Blog

Scrut.Hut is now Developing

Welcome to Scrut.Hut Blog Scrut.Hut Homebrew is a high-performance game engine that is well designed, scalability, and extremely flexibility. Built from the ground up around dynamic object composition, event-driven systems, …

scrut.hut ·
game engine Scrut.Hut Dynamic extendable
Blog

Learning OpenGL Part: The End - Model loading

So far weve only been using a cube and thats not very exciting is it. We probably want to expand beyond this cube if we want to make more impressive …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine LearnOpenGL.com +1
Forum Topic

Scrut.Hut Homebrew Game Engine

Greetings, I invite everyone to Scrut.Hut Game Studio Website and has a project page here Scrut.Hut Homebrew. I love to develop, and have handcrafted a vertically layered game engine called …

scrut.hut ·
game engine Scrut.Hut architecture Dynamic object management
Forum Topic

[hobby]need a team for mascot horror game in unreal engine

I'm looking for a small team to help develop Safety First (working title), an original mascot horror game in Unreal Engine 5 inspired by games like Poppy Playtime and Five …

jamesdev ·
Game Dev game studio IndieGameDev game engine indiegame
Blog

Learning OpenGL Part 5: Lighting

Light Casters: So lets maek some different light sources, different types of light behave differently. Some lightsources are super far away but super bright whilst some are close but weaker. …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine LearnOpenGL.com +1
Blog

Learning OpenGl Part 4: Materials and Specular Maps

Materials:Were talking about materials in this chapter. So essentially a material is a collection of data that determines how light should bounce of a given object. It makes sense that …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine LearnOpenGL.com +1
Blog

Introducing Freedom Game Engine

Freedom Engine 🔥 is a next-generation game engine focused on modern visuals, real-time rendering, advanced editor systems, and high-performance tools built for the future of game development ⚡ 🎥 https://www.youtube.com/watch?v=p1X5zbaAypk

Freedom Engine ·
game engine game development 2dandroidgameengine 2Dand3DArt game design +3
Blog

Learning OpenGL Part 3: Lighting and Normals

So color:Color is light that bounces from an object right into your eyeballs. The object absorbs some rays and then what bounces of is the color you see in your …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine LearnOpenGL.com +1
Blog

Learning OpenGl Part 2: Camera and Matrices

So here were using GLM for our vector math, I am not going to go into detail around vector math nor how this works because honestly I can not explain …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine LearnOpenGL.com +1
Blog

Learning OpenGL Part 1: Hello Window – Textures

Hi this is my previous Learning OpenGL devlog that I am now posting here on this website! Theres probably numerous innaccuracies but hey, its a start. The series is already …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine Textures