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23 items across game development

23 results

News

S4R: Scaling for Rigid-Body Interpenetration Resolution

arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a collision-free state, then restores full size through shallow convex QP …

Zhiyang Dou, Ang Zhao, Chen Peng, Minghao Guo, Haixu Wu, Cheng Lin, Yuan Liu, Junfeng Yao, Xiaohu Guo, Wenping Wang, Wojciech Matusik ·
graphics physics collision-detection ai simulation +1
News

Non-uniform B-spline optimization method for generating swept surfaces

A new non-uniform B-spline optimization method targets swept-surface generation with fewer control points and tighter error bounds. For CAD and content pipelines that rely on clean parametric surfaces, the practical …

Xiaoyan Kui, Min Yang, Songpeng Yao, Hao Wang, Enya Shen, Qinsong Li, Beiji Zou ·
graphics geometry b-splines swept-surfaces procedural-modeling
News

Efficient Offset Mesh Generation with Preserved Features and Boundaries

Researchers have published a new offset-mesh generation method that preserves sharp features and boundaries while staying efficient enough for practical geometry workflows. The work targets a long-standing pain point in …

Canjia HuangJuan CaoBailin DengJiangbo HuangGe YinZhonggui Chen ·
mesh processing geometry ai technical art tools
News

Neuro-Symbolic Geometric Abstraction (NeuSOGA): From Observations to Symbolic Mathematical Representations

NeuSOGA turns geometric observations into editable symbolic math, aiming to replace opaque latent encodings with explicit representations. The framework combines topology-guided discovery, Segment Anything-based perception, multi-scale abstraction, and Implicit Area …

Qingde Li, Qingqi Hong, Zihan Li, Jie Tian ·
neuro-symbolic geometry implicit-surfaces computer-vision ai-research +1
News

Erratum: A Precision Controlled Surface-Surface Intersection Algorithm for NURBS

ACM Graphics has published an erratum for a precision-controlled surface-surface intersection algorithm for NURBS, a niche but important topic for high-end geometry work. For teams building CAD-like tools, procedural modeling, …

Gangyi LiXi WuZhongxuan LuoLei NaJin-San Cheng ·
graphics geometry nurbs tools technical-art
News

High-Fidelity 3D Geometric Reconstruction of Pelvic Organs from MRI: A Hybrid Deep Learning and Iterative Optimization Approach

A hybrid deep-learning plus iterative-optimization pipeline reconstructs patient-specific pelvic organ meshes from MRI with better geometric fidelity than prior ML-only approaches. The paper reports lower Chamfer Distance, higher Dice scores, …

Hui Wang, Xiaowei Li, Chenxin Zhang, Yifan Feng, Jianwei Zuo, Yumeng Tang, Xiuli Sun, Jianliu Wang, Bing Xie, Jiajia Luo ·
simulation 3d-reconstruction mesh-optimization deep-learning medical-imaging +1
News

AMD DGF: An Open Geometry Compression Standard

AMD and Samsung are collaborating on a new Vulkan extension for Dense Geometry Format (DGF), which promises to significantly reduce geometry size and improve memory efficiency for ray-traced real-time 3D …

AMD GPUOpen ·
geometry vulkan compression graphics
News

Ellipsoidal Density-Equalizing Map for Genus-0 Closed Surfaces

A new method for parameterizing genus-0 closed surfaces using ellipsoidal density-equalizing maps offers significant improvements for graphics programmers. This approach minimizes geometric distortion compared to spherical mappings, enhancing surface remeshing …

Zhiyuan Lyu, Lok Ming Lui, Gary P. T. Choi ·
graphics geometry surface remeshing
News

GENIE: Gram-Eigenmode INR Editing with Closed-Form Geometry Updates

The new GENIE framework introduces a significant advancement in editing Implicit Neural Representations (INRs) by allowing closed-form geometry updates. This innovation enables graphics programmers and artists to modify 3D shapes …

Samundra Karki, Adarsh Krishnamurthy, Baskar Ganapathysubramanian ·
geometry graphics
News

Geometry Distributions

A novel geometric data representation using diffusion models is set to transform 3D modeling. This approach addresses limitations in existing neural representations, particularly for thin structures and non-watertight geometries, making …

Biao Zhang, Jing Ren, Peter Wonka ·
3d modeling geometry neural networks diffusion models

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