WorldsGL - OpenGL game engine
WorldsGL is a custom game engine tool I developed with Python/Java and OpenGL libraries. Visit the official website of the project for downloads & more info!
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WorldsGL is a custom game engine tool I developed with Python/Java and OpenGL libraries. Visit the official website of the project for downloads & more info!
Just sharing current state of my work before trying to improve water and trying to manage large amount of trees.
I thought making simple resizable UI layouts for ToyMaker would be easy, after implementing 3D graphics and physics. Apparently not.Here's what I've been working on the past week or two. …
WASM demo Source code: C, C++ Guide: Simple triangle in 2D
This is a roadmap for learning the basics of graphics programming on one's own, from free online resources. Introduction About This is a roadmap for learning basic graphics programming on …
So far weve only been using a cube and thats not very exciting is it. We probably want to expand beyond this cube if we want to make more impressive …
Light Casters: So lets maek some different light sources, different types of light behave differently. Some lightsources are super far away but super bright whilst some are close but weaker. …
testing my new grass implementation on my procedural 3d terrain terrain size is 300 x 300 meters here I used a high fog density value in order to hide the …
Materials:Were talking about materials in this chapter. So essentially a material is a collection of data that determines how light should bounce of a given object. It makes sense that …
So color:Color is light that bounces from an object right into your eyeballs. The object absorbs some rays and then what bounces of is the color you see in your …
So here were using GLM for our vector math, I am not going to go into detail around vector math nor how this works because honestly I can not explain …
Hi this is my previous Learning OpenGL devlog that I am now posting here on this website! Theres probably numerous innaccuracies but hey, its a start. The series is already …
[quote name='BlinksTale' timestamp='1333226929' post='4927014'] glScissors and glViewport must be called (in that order) once for every screen BEFORE glClear or glMatrixMode(GL_MODELVIEW) (which also must both come in that order). Then …
Bumping old post because this is a really nice easy way to do splitscreen, but I ran into some problems that I'd like others to not have to repeat: glEnable(GL_SCISSOR_TEST) …
I didn't notice the date of the post and saw that it was a question that would arise so common.
Why are you replying to a post made in 2001?
check out this NEHE article: http://nehe.gamedev.net/tutorial/playing_avi_files_in_opengl/23001/
Moved to the OpenGL forum, where it belongs.
[quote name='Jesse Chounard' timestamp='988795117' post='1232306'] Thanks Anon. My nearplane was indeed set to zero. I changed it and now everything is rendering (or rather, not rendering) correctly. Thanks a ton …
[quote name='stone421' timestamp='1314077252' post='4852655'] is there a correct answer? [/quote] Yes, there is a correct answer: don't bring back an eight and a half year old thread.
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