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post-processing

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News

Babylon.js 9.26.2 Released

Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …

BabylonJS/Babylon.js ·
web babylonjs release-notes webgpu post-processing +1
News

Babylon.js 9.25.0 Released

Babylon.js 9.25.0 adds a batch of WebXR upgrades, including dynamic viewport scaling, tracked sources, depth-sensing lifecycle controls, composition layer limits, and richer controller haptics. The release also brings white balance …

BabylonJS/Babylon.js ·
graphics babylonjs release-notes webxr webgpu +1
News

Generalized Aberrations for Processing-Aware Optical Design

For graphics programmers and technical artists, this paper points to a more practical way to design optics by accounting for how the image will actually be processed afterward. Published in …

Geoffroi CôtéEthan TsengFelix Heide ·
graphics optics aberrations camera-modeling post-processing +1
News

2026.05 - On-Tile Post-Processing for Mobile & XR

Mobile/XR teams get a practical way to keep a few image effects from blowing up frame time: Unity 6.3’s URP now supports on-tile post-processing on Vulkan. It’s aimed at low-bandwidth …

Ruben ·
mobile vr unity 63 post-processing tile-based gpu +1