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HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

HyperBones targets a long-standing cloth-sim problem: getting loose garments to move plausibly at real-time rates. The system uses virtual bones, a lightweight neural correction layer, and UV-space wrinkle recovery to …

Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade, Philipp Herholz, Zhongshi Jiang, Gene Wei-Chin Lin, Lingchen Yang, Nikolaos Sarafianos, Tuur Stuyck, Avinash Sharma, Egor Larionov ·
graphics cloth-simulation neural-rendering character-animation realtime +1