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News

DMP: Directable Motion Retargeting through Motion Paraphrasing

Researchers have introduced DMP, a motion-retargeting method that lets animators steer character movement more directly while preserving the source performance. The technique uses motion paraphrasing to adapt animation across different …

Sunmin LeeDavis RempeYifeng JiangHaotian ZhangTingwu WangJungdam WonXue Bin Peng ·
animation motion-retargeting research rigging pipeline
News

GradRig: Differentiable Weights for Skinned Gaussian Splat Deformation

A new rigging approach for Gaussian splats uses differentiable skinning weights to avoid the holes and stretching artifacts that show up when points are only moved rigidly. The method stays …

Nina Vesseron, \'Elie Michel ·
graphics gaussian-splats skinning rigging real-time-rendering +1
News

Inverse Rig Optimization from Line Drawings

A new rigging workflow turns hand-drawn contour strokes into high-level character pose parameters, aiming to cut the trial-and-error loop in stylized animation. The method uses a differentiable MLP surrogate for …

Zihao Zhu, Yuki Koyama ·
animation rigging character-art stylized-art ai +1
News

Robust Biharmonic Skinning Using Geometric Fields

Biharmonic skinning just got a mesh-free path that can handle open surfaces, triangle soups, and point clouds without tetrahedralization failures. The new method uses geometric fields and hardware ray tracing …

Ana Dodik, Vincent Sitzmann, Justin Solomon, Oded Stein ·
animation rigging skinning graphics geometry processing +1
News

Nova3D: Code-Native Generation of Programmable 3D Assets

Nova3D turns 3D asset generation into executable Blender code instead of a sealed mesh. The system produced valid outputs for all 54 benchmark items, with named parts, assembly trees, numeric …

Nimra Noor, Muhammad Bilal, Abdullah Hussain, Hassan Baig ·
3d generation blender procedural content asset pipeline rigging +1
News

RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration

RegHead tackles a stubborn character-tech problem: building usable blendshape sets for non-humanoid heads without expensive per-asset optimization. The system pairs a shared expression vocabulary with feed-forward registration, aiming to retarget …

Jiahao Luo, Hao Zhang, Jianqi Chen, Yijie He, Jiaxu Zou, Michael Vasilkovsky, Sergei Korolev, Sergey Tulyakov, Chaoyang Wang, Peter Wonka, James Davis, Jian Wang ·
ai facial animation blendshapes non-humanoid characters rigging +1
News

TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation

TopoCap tackles a real production pain point: retargeting motion from monocular video onto rigs that don’t share a human template. The paper claims zero-shot animation transfer across arbitrary skeletal topologies, …

Cheng-Feng Pu, Jia-Peng Zhang, Meng-Hao Guo, Yan-Pei Cao, Shi-Min Hu ·
animation motion-capture retargeting computer-vision creature-animation +1
News

Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects

A new paper shows sketch input can drive articulation modeling for CAD objects, automatically finding movable parts and their motion from simple 2D arrows and strokes. For game teams, the …

Yi Yang, Hao Pan, Yijing Cui, Alla Sheffer, Changjian Li ·
articulation modeling sketch input technical art rigging procedural modeling +1
News

ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes

A new rigging paper tackles a familiar pain point: auto-rigged characters often have no real pose-space model, so random sampling or manual tweaking can produce broken joints and ugly self-intersections. …

Honglin Chen, Karran Pandey, Rundi Wu, Matheus Gadelha, Yannick Hold-Geoffroy, Ayush Tewari, Niloy J. Mitra, Changxi Zheng, Paul Guerrero ·
tools rigging character-animation pose-space video-diffusion +1
News

GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics

The introduction of the Skelebones rigging system represents a significant advancement for graphics programmers and animators. By effectively capturing non-rigid deformations while maintaining intuitive control, this method improves reanimation performance …

Jiaxin Wang, Dongxin Lyu, Zeyu Cai, Zhiyang Dou, Cheng Lin, Anpei Chen, Yuliang Xiu ·
rigging animation graphics
News

SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences

SPRig introduces a significant advancement in rigging technology, allowing for pose-invariant rigs from dynamic mesh sequences. This is particularly relevant for graphics programmers and artists who often face challenges with …

Ruipeng Wang, Langkun Zhong, Miaowei Wang ·
rigging animation computer vision
News

Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging

The introduction of SkinTokens revolutionizes rigging in 3D animation, offering a 98%-133% improvement in skinning accuracy. This advancement is crucial for artists and programmers, streamlining workflows and enhancing fidelity in …

Jia-peng Zhang, Cheng-Feng Pu, Meng-Hao Guo, Yan-Pei Cao, Shi-Min Hu ·
rigging 3d animation skintokens tokenrig ai
News

RigMo: Unifying Rig and Motion Learning for Generative Animation

RigMo introduces a groundbreaking approach to generative animation by unifying rig and motion learning, eliminating the need for manual rig annotations. This innovation allows for more scalable and interpretable animation …

Hao Zhang, Jiahao Luo, Bohui Wan, Yizhou Zhao, Zongrui Li, Michael Vasilkovsky, Chaoyang Wang, Jian Wang, Narendra Ahuja, Bing Zhou ·
animation rigging generative_animation