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arXiv cs.GR
arXiv cs.GR Research
· 2 months, 1 week ago • Jiahao Luo, Hao Zhang, Jianqi Chen, Yijie He, Jiaxu Zou, Michael Vasilkovsky, Sergei Korolev, Sergey Tulyakov, Chaoyang Wang, Peter Wonka, James Davis, Jian Wang

RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration

Briefing

RegHead is a new pipeline for creating semantic blendshape sets for animatable non-humanoid head avatars. The practical goal is familiar to anyone who has wrestled with facial rigs: keep expressions interpretable, reusable, and retargetable across characters, even when the head shape is far from human.

The core problem is correspondence. Non-humanoid faces tend to have localized, asymmetric motion, and the usual route of optimizing each asset into a blendshape basis is slow and labor-intensive. RegHead addresses that with a feed-forward registration model that predicts anchor-based deformations from a neutral mesh, turning unregistered expression meshes into a corresponded blendshape set much faster than optimization-based methods.

To make the system work at scale, the team built a large dataset of non-humanoid identities paired with a shared expression vocabulary. That dataset was expanded from a small artist-rigged library using fine-tuned image editing, which is a notable production angle: the pipeline leans on artist-authored structure, then uses generative tooling to broaden coverage.

For game teams, the appeal is obvious. A low-dimensional semantic interface makes facial animation easier to author, debug, and retarget, especially when you want one tracking source to drive many creature heads. The project also demonstrates real-time retargeting from human face tracking signals to non-humanoid characters, preserving both head pose and localized facial motion. The paper is dated July 13, 2026, and the authors report higher-fidelity results than baselines while...

“higher-fidelity expression meshes than baselines”

— Authors · Performance claim for RegHead
Original source
Read on arXiv cs.GR
At a glance
what
RegHead is a feed-forward registration framework for semantic blendshape sets on non-humanoid head avatars.
who
Jiahao Luo and 11 coauthors, including Peter Wonka, James Davis, and Jian Wang.
when
Submitted July 13, 2026; arXiv:2607.12206.
impact
Could reduce rigging/registration time and make creature facial animation easier to retarget from human tracking.
Signal Positive

Promising speedup for a hard facial-rigging problem

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