Blender Survey 2026
Blender is opening its 2026 user survey to map who uses the tool, how they work, and what they want next. The Foundation says the anonymized results will be published …
52 items across game development
52 results
Blender is opening its 2026 user survey to map who uses the tool, how they work, and what they want next. The Foundation says the anonymized results will be published …
SKYLIGHTNING X STUDIOS is looking for a 3D Environment & Prop Artist to join THE LAST FRAME, a psychological surveillance horror game being developed in Unity. The project is currently …
Blender is marking 20 years of Open Movies, a run that spans 17 titles and helped define its community-driven production model. To celebrate, Blender Conference 2026 will feature an installation …
Blender is marking 20 years of Open Movies, spanning 17 titles built with community support. For developers, it’s a reminder that open production can sustain long-running creative pipelines and shared …
Blender has published its 2025 annual report, giving developers a look at how community support translated into real project impact. The Foundation says Development Fund backing helped improve the lives …
Blender has added a new way for donors to back specific roadmap items without changing how Development Fund money is allocated. The new “Show your support” option turns donations into …
arXiv cs.GR details MeshSplatBench, a new benchmark for triangle- and mesh-based neural rendering aimed at real engine deployment. The paper finds that rasterizable outputs can still fall apart in Unity- …
A new texture-fill method called GLOSS targets one of the hardest parts of reference-guided asset generation: preserving fine geometric detail while completing a full object texture. Built around a single …
A new Blender-focused geometry editor uses multimodal agents to modify existing meshes in place instead of regenerating them from scratch. ViSculpt watches the viewport, reasons about the current asset, and …
The game is about the popular liminal space backrooms. Its not gonna be like the other backrooms games. Mine wont have a random map generator but instead fully modeled 5-10km …
Sure buddy, Iwould gladly help, I'm a Full-Stack Software Developer, Programmer & Digital Product Designer with extensive experience across modern programming languages, software and application development, web technologies, cross-platform development, …
Hi, I’d also like to help you with the development of your game as a programmer.
Hey, I am Harrison from the UK and I think your game seems really cool.I am a musician/composer who would like to help you with your project and I would …
Hello, my name is Vladimir and I'm 19. The game I'm making is about a guy who comes to a closed settlement with a cult. Written about 50 pages for …
Name: Manglelee699 Role Required: 3D Environment Artist My Role: Programmer, SFX, Composer, Director My Previous Projects: N/A Team Size: 5 Project Length: 3–6 months Compensation: Unpaid / Volunteer Engine: Godot, …
Cobblestones PBR Texture Combo Link to buy: https://superhivemarket.com/products/cobblestones-pbr-texture-combo Create rich, atmospheric streets and realistic outdoor environments with the Cobblestones PBR Texture Combo. This collection includes two high-quality 4K cobblestone materialsfeaturing …
Nova3D turns 3D asset generation into executable Blender code instead of a sealed mesh. The system produced valid outputs for all 54 benchmark items, with named parts, assembly trees, numeric …
Disney Research Studios has turned a generative motion model into a Blender plugin for artist-driven animation authoring. The rig lets animators shape motion with sparse poses, handles, window lengths, and …
Blender 5.2 LTS is out, giving teams a stable branch to build on for the next two years. For new projects, that makes it the safest default if you want …
Blender 5.2 LTS lands with two years of support, making it a safer pick for long-running production work. The release leans hard into procedural workflows with experimental physics for hair …
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