Skip to main content
GameDev.net gamedev.net

blender

52 items across game development

52 results

News

Blender Survey 2026

Blender is opening its 2026 user survey to map who uses the tool, how they work, and what they want next. The Foundation says the anonymized results will be published …

Francesco Siddi ·
blender survey opensource pipeline
News

Celebrating 20 Years of Open Movies

Blender is marking 20 years of Open Movies, a run that spans 17 titles and helped define its community-driven production model. To celebrate, Blender Conference 2026 will feature an installation …

Francesco Siddi ·
blender open movies opensource conference animation
News

Celebrating 20 Years of Open Movies

Blender is marking 20 years of Open Movies, spanning 17 titles built with community support. For developers, it’s a reminder that open production can sustain long-running creative pipelines and shared …

Francesco Siddi ·
blender opensource animation open movies conference
News

Blender Foundation Annual Report 2025

Blender has published its 2025 annual report, giving developers a look at how community support translated into real project impact. The Foundation says Development Fund backing helped improve the lives …

Blender Foundation ·
blender opensource annual report funding content pipeline
News

Show your support for Blender projects

Blender has added a new way for donors to back specific roadmap items without changing how Development Fund money is allocated. The new “Show your support” option turns donations into …

Blender Foundation ·
blender opensource funding roadmap
News

MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

arXiv cs.GR details MeshSplatBench, a new benchmark for triangle- and mesh-based neural rendering aimed at real engine deployment. The paper finds that rasterizable outputs can still fall apart in Unity- …

Kaixuan Zhang, Minxian Li, Mingwu Ren, Xiatian Zhu ·
unity neural rendering benchmark mesh splatting graphics engines +1
News

ViSculpt: Visual-Centric Agentic Geometry Editing

A new Blender-focused geometry editor uses multimodal agents to modify existing meshes in place instead of regenerating them from scratch. ViSculpt watches the viewport, reasons about the current asset, and …

Bo Pang, Jiaqi Pan, Xiaocheng Zhang, Jiacheng Xu, Guoping Wang, Peng-Shuai Wang ·
3d editing blender ai tools technical art mesh editing +1
Blog

Fully modeled backrooms game with actuall lore

The game is about the popular liminal space backrooms. Its not gonna be like the other backrooms games. Mine wont have a random map generator but instead fully modeled 5-10km …

FriendliesKiller ·
backrooms blender blender3d
Blog

Cobblestones PBR Texture Combo

Cobblestones PBR Texture Combo Link to buy: https://superhivemarket.com/products/cobblestones-pbr-texture-combo Create rich, atmospheric streets and realistic outdoor environments with the Cobblestones PBR Texture Combo. This collection includes two high-quality 4K cobblestone materialsfeaturing …

CGHawk ·
Unreal 3d models gamedev blender PBR textures +2
News

Nova3D: Code-Native Generation of Programmable 3D Assets

Nova3D turns 3D asset generation into executable Blender code instead of a sealed mesh. The system produced valid outputs for all 54 benchmark items, with named parts, assembly trees, numeric …

Nimra Noor, Muhammad Bilal, Abdullah Hussain, Hassan Baig ·
3d generation blender procedural content asset pipeline rigging +1
News

A Generative Motion Rig for Artist-Driven Motion Authoring

Disney Research Studios has turned a generative motion model into a Blender plugin for artist-driven animation authoring. The rig lets animators shape motion with sparse poses, handles, window lengths, and …

America Ortiz ·
tools animation generative ai blender motion capture +1
News

Blender 5.2 LTS Released

Blender 5.2 LTS is out, giving teams a stable branch to build on for the next two years. For new projects, that makes it the safest default if you want …

Mike ·
blender pipeline 3d art tools
News

Blender 5.2 LTS Release

Blender 5.2 LTS lands with two years of support, making it a safer pick for long-running production work. The release leans hard into procedural workflows with experimental physics for hair …

Blender Foundation ·
blender geometry nodes cycles eevee grease pencil +1

Page 1 of 3