Reply in: how do i turn a fun game loop to a Complete commercial game
A fun core loop doesn’t necessarily need 15 hours of content; what matters is adding enough variety, progression, and meaningful goals to keep that loop fresh.
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A fun core loop doesn’t necessarily need 15 hours of content; what matters is adding enough variety, progression, and meaningful goals to keep that loop fresh.
frob wrote: Eovacius wrote: We have mostly one time spikes in online and then dead silence and what happens because of that? Poor retention Show less That's about marketing. Do …
Eovacius wrote: We have mostly one time spikes in online and then dead silence and what happens because of that? Poor retention That's about marketing. Do more of it. Also, …
Hello everyone! I recently launched The4ThMind, a multiplayer social-deduction game where players investigate conversations and vote to identify the AI hiding among them. The game is inspired by the idea …
Tom Sloper wrote: Your ability as a marketer? Or your ability as a developer, a programmer... i mean my ability as writer , can i write a good story that …
murqabdev wrote: how do i turn this fun experience to a game sold at 7.99 $ ?? This isn't a game design question. It's a marketing question with a specific …
i am working on my first ever commercial steam game , i used to make a small games for game jams and some were very fun , i start to …
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