Advertisement

Latest TowerDefense Activity

Random Cards: Tower Defense TD
Random Cards: Tower Defense TD

Google Play: https://play.google.com/store/apps/details?id=com.FigaseGame.MagicBattleMergeRandomCards

Random Cards: Tower Defense TD is an online fantasy tower defense game with magical heroes and magic cards, Solo, PvP and PvE modes, as well as a focus on attack and de…

3,213 views
Advertisement

Hello everyone,

I challenged myself to create and release 3 games. Here I want to show you my second one called Planet Tower Defense.

Planet Tower Defense - Turm Verteidigung – Apps bei Google Play

Initially released in end of September 2020, but it was kind of unfinished (I didn't expect any download…

2,669 views

Hi everyone,

I'm Percy Legendre from Half Human Games, the small team behind Dwerve, a Zelda-like action tower-defense RPG where you play as a dwarven tinkerer that uses turrets and traps to fight.

Dwerve launched on Kickstarter last week so I have been trying to tell more people about it.

Dwerve is a…

3,729 views
ZenSlash
July 12, 2020 06:42 AM
BI - Devblog[#8]
Hey guys! ? Finally, we have finished  semester exams at the university and now we devote more time to the project. During the session, we did not do much, but we also did not sit idly by.

So let me share with you our progress

New FX

Let me introduce a new spawning effect for units

Spawning e…
5,341 views
ZenSlash
June 01, 2020 08:09 PM
BI - Devblog[#7]
Here I am ? It's a seventh part of our devblog and I want to share some information

In this part there will not be a screenshot with new functionality. This week we were working on a global map where the player will choose the level for the game.(Example in other game below)

Map example from Kingdom …
2,808 views
ZenSlash
May 25, 2020 05:59 AM
BI - Devblog[#6]
DevBlog[#6]

Hello there! In today's devBlog I want to share our progress this week.

In a previous devblog I set a goal for myself: improve my cartoon shader. It take more time than I expected. I had problems with URP cause most tutorials were done on SRP and of course, writing shaders for them is a l…

2,762 views
ZenSlash
May 18, 2020 07:12 PM
BI - Devblog[#5]
Hello everyone! This is the fifth part of our blog and today I will talk about new content that appeared in the game

As I say in previous post, this week I was focused on adding content(towers, units). So lets talk about new towers that appeared in our game this week

Castle

Castle - one of the “hiring…

2,774 views
ZenSlash
May 11, 2020 06:53 PM
BI - Devblog[#4]
Hello everyone, today is part 4 of our devblog and I want to share what we have done this week.

In today's blog you will not see some fantastic new features ? cause for the most part we polishing what we have now and add new content.

New content

In this week I added new type of towers: Archer tower. T…

6,439 views
ZenSlash
May 04, 2020 09:03 PM
BI - Devblog[#3]
Good evening everyone!

In today's DevBlog, we’ll talk a bit about the promised inventory and how it works.

Shop Mechanic

When we thought about the inventory, we wanted to make a traditional store, where in some corner of the screen there will be a panel with towers that you can buy.However, this idea …

5,829 views
ZenSlash
April 27, 2020 05:18 PM
BI - Devblog[#2]
 Hello everyone! 

There is the next part of our devblog. This week we work on object pooling system, new type of units, fixing some bugs and one more thing, but its not ready yet and we cant present it right now :(

1. Object Pooling

If you are familiar with Unity you know that you can spawn …

4,979 views
ACE Team
December 23, 2019 05:30 PM
Rock of Ages 3 Closed Alpha is coming to Steam on January 10th!

On January 10, make your own levels and break everyone else’s! Sign up now for the Rock of Ages 3 Closed Alpha!

Play in the Closed Alpha on Steam to get a bonus "Retro Boulder" and "Guinea Pig Banner" in game - sign up early so you don't miss out!

And check out this new trailer!

2,684 views
Advertisement
Advertisement