BI - Devblog[#6]

posted in BI - devblog for project Barbarian Invasion
Published May 25, 2020
Advertisement

DevBlog[#6]

Hello there! In today's devBlog I want to share our progress this week.

In a previous devblog I set a goal for myself: improve my cartoon shader. It take more time than I expected. I had problems with URP cause most tutorials were done on SRP and of course, writing shaders for them is a little different.

Finally, after several attempts to write my cartoon shader following hlsl tutorials I decide to write it in a Shader Graph. So this is the comparison

On the left is the old shader, on the right is the new
On the left is the old shader, on the right is the new
On the left is the old shader, on the right is the new
On the left is the old shader, on the right is the new

In the new shader shadows were changed, Rim light and flare added. This is especially visible on units

Thanks for reading, see you next week ?

Previous Entry BI - Devblog[#5]
Next Entry BI - Devblog[#7]
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

BI - Devblog[#8]

5285 views

BI - Devblog[#7]

2765 views

BI - Devblog[#6]

2734 views

BI - Devblog[#5]

2754 views

BI - Devblog[#4]

6379 views

BI - Devblog[#3]

5786 views

BI - Devblog[#2]

4929 views

BI - Devblog[#1]

2964 views
Advertisement