A new rigging study shows autoregressive character models can be pushed beyond humanoids and into plant reconstruction. Using UniRig and SkinTokens as a starting point, the researchers found branch...
Leadwerks 5.1 swaps in an MSAA deferred renderer and pushes support down to much older hardware, including Intel integrated graphics. Terrain, vegetation, transparency, and ocean rendering all get...
A new generative modeling framework, TreeSRNF, tackles one of the harder 3D content problems: tree-like objects that change in both branching structure and surface shape. It extends Square Root...
UE 5.8 looks aimed at cutting the time cost of building large worlds, especially for teams juggling dense environments and character-heavy scenes. Epic is pitching faster population with...
I´ve found this picture on pinterst which is really beautiful i think. The picture makes me wanting to climp this rock. Finally I decided to create a level design based …
This landscape is inspired by Tolkiens' Barrow-downs from Lord of the Rings - First Book. It is day - still a friendly place, but you don´t want to be here …
Well hello there! Welcome to this week's Weekly Update! First, let's get something out of the way right now... I've talked about some kind of demo by the end of …
Hello, this time i have worked on the ability to animate sprites , small but essential system changes, growing grass (to get a gist of the basic procedure i might …
GRASBOCK WindyOrange·
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