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Vegetation

11 items across game development

11 results

News

Better Graphics and Lower System Requirements in Leadwerks 5.1

Leadwerks 5.1 swaps in an MSAA deferred renderer and pushes support down to much older hardware, including Intel integrated graphics. Terrain, vegetation, transparency, and ocean rendering all get...

Leadwerks ·
leadwerks graphics deferred shading msaa terrain
News

TreeSRNF: Square-Root Normal Fields for Generative Modelling of the Geometric and Structural Variability in Tree-like 3D Objects

A new generative modeling framework, TreeSRNF, tackles one of the harder 3D content problems: tree-like objects that change in both branching structure and surface shape. It extends Square Root...

Tahmina Khanam, Hamid Laga, Mohammed Bennamoun, Guanjin Wang, Ferdous Sohel, Farid Boussaid, Anuj Srivastava ·
graphics ai vegetation 3d-modeling computational-geometry
News

Unreal Engine 5.8 is now available

UE 5.8 looks aimed at cutting the time cost of building large worlds, especially for teams juggling dense environments and character-heavy scenes. Epic is pitching faster population with...

Unreal Engine ·
unreal world building graphics lighting vegetation
Blog

Rock of Skye - Speed Level Design | Environment Design

I´ve found this picture on pinterst which is really beautiful i think. The picture makes me wanting to climp this rock. Finally I decided to create a level design based …

NekrosArts ·
Unity Environments Vegetation
Blog

Celtic Megalith Grave

This landscape is inspired by Tolkiens' Barrow-downs from Lord of the Rings - First Book. It is day - still a friendly place, but you don´t want to be here …

NekrosArts ·
Unity Environments Vegetation
Blog

#1 Grass and Animated Sprites introduced

Hello, this time i have worked on the ability to animate sprites , small but essential system changes, growing grass (to get a gist of the basic procedure i might …

GRASBOCK WindyOrange ·
PC 2D Vegetation