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Water

8 items across game development

8 results

News

Hamiltonian Two-Way Coupling of Nonlinear Waves and 3D Flows

A new water-simulation coupling scheme tackles one of graphics’ long-standing seam problems: mixing cheap 2D wave models with localized 3D fluid solvers. By using a nonlinear, dispersive Hamiltonian...

Sinan Wang, Ruicheng Wang, Taiyuan Zhang, Fan Feng, Jinjin He, Yuchen Sun, Zhiqi Li, Bo Zhu ·
graphics simulation fluid-simulation water hamiltonian
News

RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing

RefracGS tackles a hard rendering problem: seeing through rippling water without the usual warping artifacts. The method separates the refractive surface from the scene below, then traces rays with...

Yiming Shao, Qiyu Dai, Chong Gao, Guanbin Li, Yequan Wang, He Sun, Qiong Zeng, Baoquan Chen, Wenzheng Chen ·
graphics neural-rendering 3d-gaussian-splatting refraction water