Hi everyone, I'm working on a small hobby project focused on creating useful gaming content for Android and PC players. The project covers game guides, gameplay information, updates, troubleshooting, and …
Thanks for your interest — your experience sounds very relevant to what I’m researching.Could you please fill out the short screener linked in the post? It helps me confirm recent …
I'm interested in participating. I’ve worked with game development and have experience testing builds and troubleshooting issues during the export/release process
Hi, thanks for asking. This is an unpaid research session, so there isn’t any compensation for participating. It’s completely voluntary, and I appreciate you checking before filling out the screener.
Hi! Thanks for sharing the study. Before I fill out the screener, could you let me know whether there is any compensation for participating in the 25-minute session?
Hi everyone — I’m researching how Godot developers handle the final Windows release step: exporting a build, launching it, and diagnosing anything that goes wrong. I’m looking for developers who …
A copy of Nuclear Basic, the BlitzBasic-esque system built on the 3D gamedev library Nuclear Fusion, finally made its way onto the web, but it came without the examples/samples and …
Greetings, fellow masoch– erm, I mean DEVS! A question for you all: why build an app in Godot? Not “why pick it for games?” That part makes sense, but why …
PlasmatixUltra·
game-designGodotgodot enginegamedevindie+16
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