Balance: Sailing Survival Game Looking for Collaborators
BALANCE A Sailing Survival Game A ship. A crew. The sea decides. I'm Toushif Reza, working with Ayzron Studio, and I'm currently looking for a few collaborators to build BALANCE, …
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BALANCE A Sailing Survival Game A ship. A crew. The sea decides. I'm Toushif Reza, working with Ayzron Studio, and I'm currently looking for a few collaborators to build BALANCE, …
Hi everyone, I'm working on a small hobby project focused on creating useful gaming content for Android and PC players. The project covers game guides, gameplay information, updates, troubleshooting, and …
I actually agree that creating the full game at the visual quality shown in the concept art would be completely unrealistic for a small hobby team. One thing I probably …
To create the art assets alone you would need a team of professionals working fulltime on it for many months. Here some examples from Unreal:The Infinity blade assets (target just …
Hi everyone, I've released Origami, a small rhythm game inspired by Japanese culture and the art of paper folding. It combines origami with one-button rhythm gameplay: follow the music, time …
Hi guys, Im making a post-apocalyptic game called Atomic Dawn 1, I use Rust and OpenGL + MoltenVK and Vulkan, I'm also looking for good places to get animations, textures …
Raykou & Bodu Hi! I'm Robert, from Sweden, and I've been developing the concept and design for a game called Raykou & Bodu. I'm primarily a game designer and writer …
A new mobile application is now available on Google Play. The app is designed to provide a useful, engaging, and easy-to-use experience for Android users, with ongoing improvements and updates …
Hi @ohlidalp I honestly didn't quite understand the problem. Are you getting the same value for thisScript in different modules? Or are you getting the same value everytime you run …
Hi everyone, I run a browser gaming website called BunaGames, I’m interested in hearing from developers who publish HTML5 or WebGL games on external browser portals. From the portal side, …
Hi everyone! 👋 I’m developing Moleculox, a puzzle game inspired by classic sliding puzzles, but built around real atoms and molecules. The idea is simple: move atoms around the board, …
Hello.I my project, for every script I load, I inject a global variable with it's own ID, like this: scriptModule->AddScriptSection("abcd", fmt::format("const int thisScript = {};", unit_id).c_str()); However, without any modification …
Yeah that's why I've created bots. I know it sounds bad, but they behave like real players. Each player has 3 bots created close to his starting location. They have …
This is an interesting concept. Combining location-based gameplay with MMO strategy has a lot of potential, especially if exploration and territory control feel rewarding. One thing I'd consider is how …
Hi everyone! I've been working on a hobby project called Terraclast, a location-based MMO inspired by games like Travian, but with a post-apocalyptic strategy focus. The idea is simple: 🌍 …
Considering that you are a student, you should strive to be much more articulate. You mention some inadequately described engine specific constructs (projects, instances, "a UUID for the project and …
Hello, I had took a little break from indie gamedev, and with new free time by mistake I had created a "Bean Network Tester", a small network simulator tool for …
Greetings Everyone, I went back to the basics. My game engine is not quite as simple as the one I am discussing here. It is not as much an engine …
Hi everyone, I recently launched Mafia Wars: Crime RPG, a free-to-play mobile strategy RPG for iOS. The game is built around city progression, trading, duels, jobs, heists, inventory management, crews, …
https://soundcloud.com/raaij2 Let me know what you need
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