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Community Pulse
The "Decisions" thread is sparking interest with 12 replies and counting.
- @HeavyHitterGames just shipped "Primeval v0.9.29 is live: a world that lives without you", a living world you don't want to miss.
- New project "House Misi" by @Emzizl brings psychological horror to the forefront with its mysterious house.
- Dive into the "Kaivern - a persistent RPG built around one living world" thread by @lisovec, seeking feedback on its technical feasibility.
- The "Rivet Nova — robot-building online idle RPG for Android and browser" question is still open if you've got insights.
Industry Pulse
10 players, 10 different opinions
Tim Ruswick says playtesting can hand you ten conflicting opinions from ten players, and that’s the trap: changing everything usually satisfies nobody. The practical takeaway for devs is to look …
I Tested My Horror Game on a Teacher #gamedev #indiegame #survivalhorror
"I hate the art style" is not feedback
I didn't quit enough games
Babylon.js 9.33.1 Released
You don't have to make games about humans
Active Discussions
Decisions
Synthwright Launch Kit: planner, store page checklist and budget sheet for small teams shipping on Steam or itch.io
Zompeens, a multi-episode/season top-down zombie shooter.
Kaivern - a persistent RPG built around one living world. Looking for professional feedback on technical feasibility
PDSS: An Experimental Approach to Dynamic Shadow Rendering Using Independent Collision Cells
Replacement Universe
Order of actions, from executing a command to changing the character state, who is the owner?
LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM
arXiv cs.GR details LingGS, a Gaussian SLAM system that splits geometry prediction from camera tracking to improve monocular reconstruction. The …
GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing
arXiv cs.GR details GraftRay, a path-traced method for inserting meshes into Gaussian-splat scenes with physically plausible lighting and shadows. It …
StereoSplat: Metric-Scale Novel View Synthesis via Stereo-Grounded Gaussian Splatting
arXiv cs.GR details StereoSplat, a feed-forward 3D Gaussian Splatting system built for stereo video rather than monocular input. It aims …
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