Weekly Updates #43 - Restocked

Published May 04, 2019
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Looks like it's that time of the week again! This is your favourite weekly update blog coming to you right now!

Well, I'm gonna be honest here... This week was a bit slower than usual. I tried to take the week to recharge my batteries. I did have time to add (or should I say refine) some things here and there. Let's get right to it then!

Malls

First, let's talk about malls. There are two new things I want to talk about...

Window Items

I've previously talked about how the player could break the mall's windows to get items for free. Well, now these items spawn, and like I said before the selection is dependent on the player's luck. The luckier the player is the lesser values are the items and vice versa. These can only be gained by breaking their respective window.

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The consequence of this is still unclear. I wanted either to spawn aggro policemen or locking the malls for the rest of the run. After discussing it with a friend he suggested that I mix both and add a mini-boss in there too.

While I like the idea of mixing both consequences adding a mini-boss won't be really practical due to the limited space of the malls.

Anyways the idea is still simmering on the back-burner as of yet...

Decorative Props

Next, I want to show you the new deco. I'm currently working on it actively, but nevertheless here's what's new.

Normal malls now got some empty shelves. I want to display some common decorative props here to give the classical "mall" feel. I've also added some T-shirt racks too.

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Clothes Mall really got the clothes treatment. Most walls got the same rack seen in normal malls. There are also a pair of round racks and rail racks too. I'm also planning to add a shoe display among many other things.

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As for the Blood Mall, I didn't have the time to add props but the idea is to display weapons in a manner akin to a typical gunshop. Nothing to show off, sadly...

Restroom Redesign

Next up I had the time to redesign the restroom. Basically, the floor is now tiled and has proper reflection too.

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I also used to have a real-time reflective mirror, but due to technical bugs, I needed to remove it, sadly... Perhaps if I have the time I could add it back but I fail to see the need to (especially since the framerate drops by 50% each time the mirror is seen).

Minor Updates

  • Added a coffee machine to the travelling agency
    image.thumb.png.de9c046875f8d8a06b52b8c0f1ef163b.png
  • Added most travelling agency props to the pawnshop
  • Added a window cracking effect on mall windows
    image.thumb.png.cc637822266faabe06b53c5e21d3faf6.png
  • Fixed some bugs here and there

Next Week

Now that the "break" is done I can really get back to work fully and really get things done.

Right now I really want to improve the juiciness of my game. While most actions aren't really dry I really want to amp up the juices. This means SFX, VFX, bug fix and many many more. I really need to take the time to think about how can I make the game much more appealing and this might take time.

Aside from that, there's always the need to add new stuff in, but this a lot less prioritized as of now.

Then it's your usual suspect again...

So that's about it for this week really! 
 

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