Back In The Game

posted in davidkilmer
Published February 18, 2020 Imported
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Ice Man said it; we got bogged down with life and kind of hibernated on the project a bit. I got to be honest though, I have felt like this before the holidays and I need to get it off my chest. After I wrote the initial design, I began to detail the mechanics and formulas but never finished to this day. I let perfectionism take control and subdue me. Even now, I have deleted and re-wrote that sentence at least 5 times. Clearly, I have to change something to get this done. I realize this is not about forcing the greatest game of it’s time and kind; this is about forcing my greatest effort to create a video game. Something I have always dreamed yet not dared to finish. That said, I write a promise for my family, Ice Man and his, myself, and you. I will do what it takes to complete Wild Realms.  Or, at least something if it really doesn’t work out, but for now it’s all about WILD REALMS!

Although this game’s scope is large for a couple of nubz, I believe that we have the skills and talent to make this happen. Ice Man has done killer work on Wild Realms so far; I can’t thank him enough for his patience with me as I struggle against myself. I am thrilled to be working with him.

Anyways, I just wanted to write to the few of you following us so far (thank you we love you <3) to let you know what’s been up. I’ll be back soon with an in depth look at the game currently and a roadmap to completion. Maybe even a release date!

(probably not)

Pitter patter let’s get at ‘er.

-J

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Nerhak

Wishing you the best here, hope you'll manage to pass through that perfectionism !

Used properly, it could be your best tool for quality, you just have to keep it in check and you'll be fine : )

Can't wait to hear more about the project !

February 18, 2020 07:44 AM
jbadams

“Don't let perfect be the enemy of done”.

Sometimes it can help to set smaller sub-goals that you can achieve along the way. And remember that game development is usually an iterative process - get something done and then refine it further with testing; you're not stuck with the first version you produce forever! ?

February 20, 2020 12:28 AM
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