Gaming Education at College (7) - Stumbling Blocks of Higher Education #2

posted in Master of None
Published May 16, 2023
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LAST: Stumbling Blocks of Higher Education and the First Bullet

This is part of a series of same titled blogs that focus on the teaching of gaming above the high school level. As a professor who taught (and sometimes still teaches) gaming, I’ll share my perspective on the pros and cons. I’m going to try to go in depth on what to expect and what we shouldn’t. I also will answer common questions by students and prospective companies who wish to hire. I teach at community colleges in the United States, so my experience may differ from other parts of the world. Take my opinion for what it is: the most authoritative. No, just kidding, but I wouldn’t mind hearing any opinions for or against my own.

  1. Too much to teach
  2. The Computer Science Problem
  3. How does it fit in with the rest of college?
  4. Advanced topics
  5. Industry standards

Looking at the first bullet last entry, we can see that it bleeds influence on the second problem: the computer science problem. This is not the only subject like this, but it best demonstrates the problem. This problem is that game developers usually don’t hire programmers from gaming colleges. The big reason is that they feel they can mold a traditional programmer to their style. They fear that gaming colleges may focus too much on gaming and not enough on programming, not allowing for the student to get far enough into programming and its practices to be effective for their company.

This isn’t an invalid concern. It does beg the question. Is it that one mode of teaching is more applicable and effective in conjunction with job training? Will it take a generic trained computer science less time on the job to adapt to programming gaming concepts, or will it take less training of the game programmer to learn the extra concepts and areas and get up to speed? Or does it even matter? Will they both need equal amounts of on the job training? It is hard to figure this point out. I’m not sure any conclusive studies have been done on this.

The students, themselves, will have a say in this as well. Students absorb material quicker at certain stages. The green light doesn’t go on sometimes when you first introduce a concept. However, when you bring the same concept weeks later, the students can find great wisdom in that same concept as if it were in a book by Nietzsche. There are many factors and variables at play. I guess we should look at:

NEXT: Stumbling Blocks of Higher Education #3

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