Quote:Original post by Eelco
i agree PC's will have some time to catch up on the consoles. but these starting positions are quite unprecendent. add to that the scalability of the cell architecture (PS3.x?), and the ceiling in x86 architecture i dont see disappearing anytime soon, and i doubt that even in six years PC's will have caught on to what will be possible on the cell then.
I'd be very careful not to overestimate the Cell. At the moment we don't have anything to go on beyond what Sony Marketing have told us; there's an unbiased source if I ever heard one [grin] Likewise for Xbox360. You might be right, but I won't agree until we see the full range of games for the systems (or even better, devkits with fully accurate technical details).
Also, who says x86 is going to be around for the next six years?
Quote:Original post by Extrarius
Quote:Original post by Eelco
Quote:Original post by Extrarius
Quote:Original post by Eelco
[...]less bugs[...]
It seems to me that console developers no longer have a good reason to deliver games with fewer bugs. Once upon a time, console games were set in stone once released and could only be patched by releasing a new disc/cart/etc but that is no longer the case since consoles have online connectivity and writable storage. Thus, they can patch the games nearly as easily as PC developers can, so they can release the game 6 months before it is truly finished and deliver patches as they get things fixed. Such a methodology would kill the main appeal of console for me (not that I'm at all a console person - the only consoles I've had were various ataris, NES, and SNES).
that decision is luckly in the hands of the more long term interested console producer than the short term aiming publisher. i dont think it will be all that bad.
Why not? When internet and then broadband became commonplace on PCs, I definitely noticed games being released more buggy and getting patched for years (when you're lucky - some games just get released full of bugs and left that way).
Sure, they
can patch games more easily, from a technical point of view. But from a sociological point of view? Console gamers don't tolerate bugs in the same way PC gamers do, and I don't think that's about to change. If they've heard bad things about a game, they have the option of renting it to see if that's true, which does not generate you very much revenue; but when there are so many other high-quality games around on the platform, why bother wasting time with your buggy one? Plus, Eelco's right, the console producers have no interest in releasing buggy games because consumers blame the console rather than the game. They don't make a loss if a game doesn't come out, they just miss out on some profit - so it's not really a big deal for them to prevent a game being released (unlike the developer/publisher who can be in it to the tune of several million dollars).