the dark age of gaming

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65 comments, last by Eelco 18 years, 12 months ago
PC is cheap and simple compared to consoles. Console programmers probably cost more, and are not as common. Plus you usually need a dev kit, which costs a lot if you can even get one. That is not such a problem for large developers, but I think the indie market will keep games anchored to pcs for as long as they are around. As long as there are pcs, there will be games to go with them. They will publish for the PC because it is there and people will buy games for it. The other option is someone would develop word processing apps for a console, but then we are at the point of it being a pc again. Just a very proprietary one.
--------------------------I present for tribute this haiku:Inane Ravings OfThe Haunting JubilationA Mad Engineer©Copyright 2005 ExtrariusAll Rights Reserved
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Call me crazy, but I think while PC gaming and console gaming may converge.... that neither will necessarily "die".

Also, I find neither PC games and console games to really be any superior than the other.
Co-creator of Star Bandits -- a graphical Science Fiction multiplayer online game, in the style of "Trade Wars'.
Yes PC games are pretty cheap if you think about it. They drop in price more quickly than console games do. Console games are usually released before pc games also. Theres a lot of people that have consoles. You don't have to worry about whether a console game will work for your console unlike a pc game. Some people probably buy pc games without meeting the hardware requirements. Mostly young kids and maybe parents/gift buyers would do this. I think the console and the pc aren't really going anywhere. Its just a big cycle of new hardware/software vs. new consoles/games. Its pretty even in the long run I guess.
Quote:Original post by krikkit
WHat I want to see is an indie-developed console.
"Open source hardware" if you will...a well designed, standardized system that one could purchase or build(if you had the means), with a sort of indie consortium lording over its development, like the W3C.
Then, indie developers can develop to console specs, and release their games any way they like: digital delivery, old-fashioned shareware-style, what have you.[...]?
It seems like it'd be more economical to make an official Game Library that handles whatever the hardware would handle, and then just make low-powered PC games. You don't really think non-developers would buy a console with simple graphics and no major game titles, do you? Integrated cards can handle everything the SNES could probably, so if that's the level you're going for (what I would presume), then you don't need to worry about shaders 5.0 or even what video card the person has as long as they have one.

Quote:Original post by mikeman
PC is not a gaming machine. People don't buy PCs only to play games. [...]
Tell that to AlienWare
Gamers help push the hardware industry by buying ridiculously priced (for consumer-level) hardware that isn't needed for anything out yet in the hopes that the next game will use it. If not for gamers, I doubt we'd have nearly as high-level consumer hardware as we do now.
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
Every few years consoles leap frog ahead of the PC... then a few years later, PCs are once again more powerful... until the next generation of consoles comes out.
Nah, I picture a system advanced enough to support high-quality, current games, but in doing so you immediately see the flaw, that to have good technology you pretty much either need ownership or donorship by a capitol investor.
So, I can dream about a true communist gamedev...but it'll be microsoft and sony forever.
Quote:Original post by Eelco
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PC development is very cheap and simple.

lol? compared to spacemissions you mean? not compared to console development in any case.
Are you kidding? It's massively cheaper than console development, because you can cut many more corners and get away with a generally lower budget product. No concept approval to be obtained, no certification and submission processes, no specialist development kits to buy. The market's got a lot more crap in, making it easier to stand out.


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consoles already have more games available. now that they take the lead in performance (for a while atleast) the PC has lost its last edge. also, wifi mouses and keyboards will probably pop up like weeds.
More games than the PC? Ahahah. Ahahahahaha. HAHAHAHAHA. No. Fewer games. Greater sales.

Quote:Original post by Extrarius
Tell that to AlienWare

Alienware are an extremely niche market, and rumour has it they've not been doing very well in recent times.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

Quote:Original post by superpig
[...]Alienware are an extremely niche market[...]
Yes, but they prove that people(not all people obviously, but some) do buy computers for gaming. I'd say most gamers buy the same hardware elsewhere for much, much, much lower cost and that is probably one reason why companies like AlienWare have a hard time. Most people don't want top of the line systems, true, but there are many people that do pay for extreme hardware and without them there wouldn't be much reason to have much of the tech we have today for consumers (for example, the last many generations of processors and graphics cards when a 386 could run a decent word processor).
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
Quote:Original post by Witchcraven
PC is cheap and simple compared to consoles.

not that i have any experience with it, but thats the polar opposite of what ive always heard.

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Console programmers probably cost more, and are not as common. Plus you usually need a dev kit, which costs a lot if you can even get one.

i doubt that for a big company involved in a complex project, any of such concerns weight up against the headaches involved in developing for a system that you basicly know nothing about.

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That is not such a problem for large developers, but I think the indie market will keep games anchored to pcs for as long as they are around. As long as there are pcs, there will be games to go with them.

i never said i think indies will go away from the PC: its all they have, and it suits their needs better than anything else.

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They will publish for the PC because it is there and people will buy games for it.

yeah, and making a game written for a console publishable on a PC is ofcource no problem at all. oh wait, it requires a complete rewrite, not counting that fact that consoles used to be less powerfull than a PC, but now consoles definitly have the lead for a good number of years as far as game-specific purposes are concerned. remember halo and the xbox1 specs? did you ever see the PC port crippling machines way more powerfull than the xbox? that is if you had the patience to wait for it to finally come out? i take it you get my point.

PC's have lost all advantages they once had: they cant compete with the low hardware price created by bulk production and hidden costs in games, didnt have the freedom due to their required generality and backwards compatibility to radically change design to deliver to next generation performance, and have only gotten more and more cumbersome to program for as diversity in hardware grew the last deccade.

i think the target audience on the PC platform will shrink so badly the coming years as people move towards consoles, the ever growing costs of next gen games wont be justifiable anymore for this platform, creating a downwards cycle.

but who knows, maybe it will be the thing indy developers have always hoped for.
Quote:Original post by superpig
Quote:Original post by Eelco
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PC development is very cheap and simple.

lol? compared to spacemissions you mean? not compared to console development in any case.
Are you kidding? It's massively cheaper than console development, because you can cut many more corners and get away with a generally lower budget product.

i am talking about A titles here, those are generally of compareble quality on any platform. also, crappyness of PC games is not always caused by a lackof budget, but rather by the impossibility of creating a game that works on all systems.

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No concept approval to be obtained, no certification and submission processes, no specialist development kits to buy. The market's got a lot more crap in, making it easier to stand out.

such costs and objections are neither costs nor objections for big titles. also, more crap means harder to stand out following common sense. but if its hard to stand out on a console, do you actually agree that there are indeed more good games released for them? because good titles do very much make it harder to stand out.

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consoles already have more games available. now that they take the lead in performance (for a while atleast) the PC has lost its last edge. also, wifi mouses and keyboards will probably pop up like weeds.
More games than the PC? Ahahah. Ahahahahaha. HAHAHAHAHA. No. Fewer games. Greater sales.

whats the point youre trying to make? that games are even less profitable to develop for the PC than i made it out to be?

appearently if a console has more sales, that means it most certainly has more good titles, especially if those sales are distributed over less games.

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