Hi all,
New to GameDev.net in terms of posting, but I've often visited this website for articles in the past. I've recently taken up getting into C++ Game Development and have decided to take my hand at writing my first game in OpenGL from scratch. I've made some good progress in terms of the architecture thus far. I've gone for a Component/Entity system, that I think is an excellent concept for structuring and building up a game, as it allows for good code reuse and ease of creating/adding new and unique objects to the world.
Naturally, I am only in the early stages and just have a Primitive Component that is basically rendering a red triangle to the screen at this time.
What I am looking for at this stage, is some feedback for a newbie like myself. What parts of my code could use improvement? Or are there any pitfalls I might be heading into it? I am open for any feedback, so please don't hold back.
See my code on Github here:
https://github.com/robplsykes/nihilus
P.S I apologies if this is the wrong forum to post this.