SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes
The SandSim framework leverages a curve-guided Gaussian representation to model sand strokes as anisotropic primitives along continuous paths. This innovation allows for smoother transitions and more realistic visual outcomes compared to traditional methods that often produce disjointed sequences. By integrating a semantic-guided planning module, developers can achieve better scene decomposition and drawing order inference, which is crucial for maintaining artistic intent in sand painting simulations.
For graphics programmers and artists, the ability to optimize stroke geometry and appearance in conjunction with a physics-based simulator opens up new avenues for interactive sand dynamics. This could significantly enhance user engagement in games that incorporate artistic elements or environmental simulations, making it a noteworthy advancement in the field of graphics development.
“Our method produces temporally coherent and visually realistic results.”
- what
- Introduction of SandSim framework for sand painting reconstruction
- who
- Developed by Yilin Wang and five co-authors
- when
- Submitted on 30 April 2026
- impact
- Improves visual coherence and material consistency in graphics
Innovative approach enhances realism in graphics.
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