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arXiv cs.GR
arXiv cs.GR Research
· 4 months, 2 weeks ago • Yilin Wang, Haojie Huang, Chen Li, Yang Li, Changbo Wang, Chenhui Li

SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes

Briefing

The SandSim framework leverages a curve-guided Gaussian representation to model sand strokes as anisotropic primitives along continuous paths. This innovation allows for smoother transitions and more realistic visual outcomes compared to traditional methods that often produce disjointed sequences. By integrating a semantic-guided planning module, developers can achieve better scene decomposition and drawing order inference, which is crucial for maintaining artistic intent in sand painting simulations.

For graphics programmers and artists, the ability to optimize stroke geometry and appearance in conjunction with a physics-based simulator opens up new avenues for interactive sand dynamics. This could significantly enhance user engagement in games that incorporate artistic elements or environmental simulations, making it a noteworthy advancement in the field of graphics development.

“Our method produces temporally coherent and visually realistic results.”

— Yilin Wang · Describing the effectiveness of SandSim
Original source
Read on arXiv cs.GR
At a glance
what
Introduction of SandSim framework for sand painting reconstruction
who
Developed by Yilin Wang and five co-authors
when
Submitted on 30 April 2026
impact
Improves visual coherence and material consistency in graphics
Signal Positive

Innovative approach enhances realism in graphics.

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